DA40-NGX Improvement Mod (v0.11, 17 DEC 24, FS24 compatible)

Is there a correct way to add/remove fuel? When I use the MFD and try to click the +1, -1, etc. nothing happens.

Have you tried using the weight and balance icon in the MSFS toolbar?

Yes. I see it works but was wondering about doing it through the MFD… the only issue I see is the fuel remaining doesn’t change when using the weight and balance window…

That is how the real EIS fuel works. You set it based on what fuel is added to the aircraft from the fuel truck. It then calculates the remaining fuel, based on fuel flow. There is no direct measurement of fuel in the tanks with this number. Fuel remaining. You have the gauge as as a direct fuel measurement indicator.

Awesome! Didn’t realize. Thanks for clarifying!

Working title based the NXi off the 172. those softkeys cant be changed

Any changes/fixes wanted/needed?

Is it possible to make the NGX a standalone plane in the hanger rather than a mod on the existing plane?

I ask selfishly as I would like to fly the NGX in NeoFly but the fuel and payload changes mean you can’t fuel and load the plane properly. NF4 uses the stock sim specifications. If it were a standalone plane, it can be added to NF4.

that would break compatibility with liveries and other mods.
and im nto sure what neo fly needs to tell its a differnt plane. if its just the folder then you can just rename it yoursellf and reload the layout.json

Ok, thanks. Yeah, I don’t think it’s possible to do it with that method. The NF devs have to add the plane to their database so me doing a one-off mod probably won’t work.

Please mod a Cirrus SR22 :wink:

Just kidding … or not? :innocent:

I really like your DA40 … one of my favorite single engine GA`s :wave:

WT has an update to the Cirrus SR22 coming soon.

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not much can be done anyway as the .xml files are locked. Also the cirrus prop control code is just 1 ine of code and a config change in the engine.cfg

hence why i haven’t made a da40 TDI mod

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the engine power calculation is something that ive figured out aswell.

i wonder if WT is using that aswell

Any chance of making the prop spin a little longer at shutdown? It stops klinda immediately, which breaks the immersion slightly. Is that even doable ? I know the TBM from BlackSQ does this very well.

Tbm is a prop.on a turbine…

Prop in pistons are stoping very quickly

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Sure - i get it, but almost instantly ? I mean even a slight delay or slowdown before it just suddenly goes to full stop would have been cool ( even just a bit of inertia ). If it cant be done - not a big issue - was just asking if this is realistic compared to the real thing ?

See here : https://youtu.be/nuyUHOLNbeE?t=27

But the prop does stop pretty much immediately. It’s realistic. The video you linked shows a an older DA40, not the NG. It has a different engine. Notice the three individual levers for throttle, RPM and mixture, as well as the two-bladed propeller. It doesn’t compare.

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That video looks to be an avgas engine. Not the austro/continental diesel. The prop stopping in the sim is accurate.

I have quite a few hours on a DA40 NG in real life. I think generally this mod is pretty good, don’t have an issue with prop stopping. I think main improvements could come from the flight model side. In particular, I think in the sim it has a strong tendency to change pitch in gusty wind conditions, whereas in the real aircraft the effect is pretty mild in terms of pitch (it tends to yaw left and right if the air is quite unsettled).

On the runway it weathervanes way too much, but I am not sure if there’s anything that can be done about that as it’s a broader issue with the sim (though the A2A comanche seems to have improved but not entirely eliminated the problem). The real aircraft also has a castering nosewheel which means it’s more maneuverable on the ground at slightly higher taxi speeds when there’s more air passing the rudder. But personally I don’t think not simulating this is a big deal because it only affects the dynamics of slow taxi.