DA62X Improvement Mod (v1.0, 4 OCT 2023. FS24 compatible)

Do you have any other mods installed? If yes remove them and test only these 2.
For some people the loading sequence of the mods also counts. WT1000 mod should be loaded after the DA62x, AFAIK. If you don’t have any other mods it’s done this way since the sequence is defined by the alphabetical order of the mod names.
If you have other mods even if they’re compatible with DA52x and G1000 you want to make sure the loading sequence is correct. There’s a neat little trick to do so (unfotunately I do not remember who has suggested it) just simply rename the mod folders. Like adding “zy” prefix to the DA62x (or any other plane mod) and adding “zz” prefix to the WTG mods will ensure they’re loaded properly.

Thanks a lot, I will try. I have some other mods but I wouldn’t like to delete them, like liveries and A320 by FBW :wink:

FBWA320 doesn’t cause any issues AFAIK. Some liveries on the other hand my cause issues. Just “backtrack” :slight_smile: the topic a bit, some of the “safe” liveries have been discussed.
For me Livery Megapack liveries work with any issues but some others are known to touch the same files thus creating conflict and mod issues.

And these are the only other mods I use basically :slight_smile: Edit: I removed all other mods but still, no changes in my Garmin, aircraft mod works properly :confused:

  • initial acceleration: a known but with twin engine aircraft in MSFS. See here: Static thrust bug on multi engines (and Icon A5) found!
    Actually, Tommy, the author of this mod, found the bug.
  • Throttle going “up”: Did you have a look at the “DA62X Familarisationi.pdf” included in the Mod-files?
    There you can see that at low power-lever settings, RPM goes up again. This is what you might have misinterpreted as throttling up?

    Furthermore, there you can find the following warning, so maybe a physical prop axis is the cause of your problems:

If you have a physical propeller axis, this will interfere with the FADEC operation if it is mov-ing/jittering/fluttering. The constant inputs override the ones from the FADEC and cause the RPM to go all over the place. Make sure that it is not moving/jittering/fluttering.
Move your propeller axis to an end stop, 0% or 100%. This tends to work.

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Thanks guys for acting as customer support while im gone.

Ive been busy at work and there are not many signs of it slowing down. Haven’t had the motivation to check on everything.

<3

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It probably comes as no surprise, but the math there was above my head, at least at this early of an hour. What was not above my head was “please vote”, but for some odd reason, I already had. Not sure I can explain why, exactly. But moving on…

I did review the document, but quite some time and several revs ago, so whatever might have changed since then plus whatever hadn’t was stale in my mind, and I did not recall about the RPMs increasing at lower power.

But that can only go to explain why my ears perceived a power increase, not why there seemed to be an actual one. Now, a sample size of one is pretty small to draw conclusions from, so perhaps I need some more reps before I start reaching conclusions, but it genuinely felt like the power itself, and not just the aural “headfake” part, increased, considering my inability to both touch down and stop.

I’ll do some experimenting with just landing on long runways with lots of room for error to see if I can come up with anything. It could also be related to my prop axis controls messing things up, I wasn’t using them consciously, but at that point watching the end of the runway coming up so fast, I could have just grabbed them out of a sense of desperation and jiggered everything up.

Of course, now that I’m mentally in troubleshooting mode, I might just suffer from the old “appliance repair rep” problem and find that everything is working perfectly lol!!

Thanks for your help, I’ll do some more testing and come back and advise what I find!

Probably a silly question but when using the DA62 with this mod and the G1000 mod the fuel screen is confusing me.

Fuel levels are 21 + 7 Aux both sides at the moment but underneath on the screen if says Gal Rem is 6.8 and range only 62NM.

Ok some time later, Gal Rem hit 0 and now Endir is -1hr 29mins and range is -78km

Fixed on the next version :slight_smile:

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Good news, thanks

I love this mod, it is very well done.

Only issue I’ve noticed is the default view is slightly to the right, its not centered on the seat. Its not a big issue at all, just a small thing I notice when flying and looking around the cockpit.

keep up the great work!

Actually done on purpose y the creator of the mod. Mentioned somewhere about 500 posts up :slight_smile:
You can easily change your location in the airplane and save that camera position as your personal favorite.

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Ahh thank you! I’ll set my camera in game! :slight_smile:

@SaratogaPilot87, I’m probably going to feel stupid once you answer this, but how exactly does one go about doing that?

You can set your preferred camera position and save it Ctrl+Alt+1, for example.

@BachFrosch85590, as predicted, I feel stupid, because that’s precisely what I thought you’d say. I was hoping you had some radical new way to reassign the space bar “default” to something I prefer, especially in VR.

So… now I feel stupid, because I have no doubt anyone smarter then me had already found a way to do exactly what you want :upside_down_face:

Hey everybody,

I had some fun today and wanted to train a bit of engine failures. This might not be implemented right now for the DA62 and in this mod, but it would be nice to see this in the future maybe (if there is a way?)

I do not have a MEP rating and therefore no really experience about these things. I followed the AFM for the training. These are the issues I ran into:

  • No feathering when securing the engine
  • engine restart with windmilling does not work -> the windmilling does work tho
  • after no successfull restart (with windmilling) engine keeps rotating slowly even tho the manual states that this only occurs near 80 kt
  • after engine restart (with starter) the oil pressure keeps in the yellow and a oil press. warning kicks in (maybe G1000 mod issue?)

1.The engine can only feather above 1300 rpm, there the start lock dissengages and the propeller can be feathered.

2/3. Correct, windmilling isn’t perfect. I would like to redo the engine friction curves in the future. A short starter bump is required.

4.The engine cools down very fast in game. IRL the engine would not be turning and so the water/oil pump.

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I did some failures again and the feathering performance wise is working. But it seems that the prop angle is not correctly animated. My only IRL reference here is a youtube video of a DA42. In sim only the rotation stops but the leading edge isn’t rotated into the flight direction.