DC-3 POV Hat Switch Quickviews Not Defined Correctly

:wave: Thank you using the Bug section, using templates provided will greatly help the team reproducing the issue and ease the process of fixing it.

Are you using Developer Mode or made changes in it?

No

Have you disabled/removed all your mods and addons?

No

Brief description of the issue:

POV 8-way hat switch mapped to the standard QuickViews shows the wrong views. For sample, POV-Right actually shows QuickView Left 120 degrees.

Add’l information:

Editing the cameras.cfg file as follows fixed the problem for me on a PC but won’t help XBox users. In each of the following “CAMERADEFINITION.x” sections, edit the “SubCategoryItem” as follows:

.9 = QuickView4
.10 = QuickView6
.11 = QuickView5
.12 = QuickView3
.13 = QuickView7
.14 = QuickView8
.15 = QuickView2
.16 = QuickView1
With the above the POV hat switch shows the views as expected.

Provide Screenshot(s)/video(s) of the issue encountered:

Detailed steps to reproduce the issue encountered:

Double check your hat switch bindings then test the switch while sitting in the virtual cockpit.

PC specs and/or peripheral set up if relevant:

Build Version # when you first started experiencing this issue:


:loudspeaker: For anyone who wants to contribute on this issue, Click on the button below to use this template:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

As a temporary workaround: Duckworks DC-3 Improvement Mod » Microsoft Flight Simulator

I dowloaded the duckworks mod but the problem still persists, the instructions to modify the config file are confusing for me any help would be appreciated

1 Like

Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

I also noticed the yokes were not automatically hiding when the PilotPanel and CoPilotPanel were displayed. I was able to correct that by changing the lines which read:

NodesToHide =“XMLVAR_YokeHidden1 XMLVAR_YokeHidden2”

to:

NodesToHide =“SWITCH_left_yoke_hider SWITCH_right_yoke_hider”

in the “CAMERADEFINTION.x” sections which had it defined.

If relevant, provide additional screenshots/video: