DC Designs F-14A/B Tomcat Announcement & Discussion

Mmmm, not sure, no other reports. Anybody else getting this?

Just flew the updated F-14 from Seattle to Phoenix. I landed at 160 w/full flaps and the rear gear stuck to the ground like Gorilla Glue. Perfect landing with no bouncing. I’m loving the LOD update. The aircraft looks phenomenal.

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Hi,
I have uninstalled and reinstalled the 1.0.1 and now all is workig perfectly!

I think something went wrong in the previous installation.

Thanks again for this great addon and for the updates. :smiley:

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No problem with the nav radios on the new update here.

ALSO: Bonus high-altitude max speed run this afternoon. :smiley:

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Looks like there are quite a few people flying around with the F14. Encountered one tonight over Honolulu for a quick formation before I landed. Not easy to fly in formation with it.

But cool to see another one around.

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I tried last night with external view and I found the slight “bounce” I got with two touch down sound separated a few seconds likely are just the rear landing gear and front gear time lag for it! So my landing of going to 20 Ft, idle the engine with flare to yellow circle pitch does land right

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Actually one more question, is the structural limit of the F14 modelled in the game? Like airliners will over stressor the frame

Good Morning,

if you refer to the structural damage due to excess G’s, you know, that the real plane places design structural limit at 7G’s (that does not mean that the real plane cannot withstand more G’s), however, we have seen in general that in Flight simulator is very easy to do OverG (We do not know the formulas used by Asobo to calculate the G’s in game, but they are not usually faithful to reality) especially in tight turns where high AOA values ​​are reached, so we have set the threshold at 12G. From there, the plane begins to take damage based on how long it remains above that figure. For spikes between 12G and 15G, the damage is minimal, but staying in that position too long would end up activating the black screen.

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Ic, thanks for the reply, was asking as it seems to me that turning vigorously at FL400 full AB at Ian’s 933 knots and still can’t break it, while for A320 it breaks by Going near 360knts IAS, that’s why I am thinking if the F14 made it impossible to be broken

Anyway, seeing a black screen and having to restart the flight is not exciting at all, in my opinion. If a breakdown system caused by G-forces were implemented, or for example blurred vision simulation when the pilot approaches 15G and is about to lose consciousness it would be great, but for that there is still a long way to go.

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Agree, or maybe breaking some part of the wing making it difficult to handle, if broken having some even unrealistic breaking off and fell down animation is great!

The black screen just serves as a reminder of me being too rough and killed the plane only so I know where it’s limits are

How many G’s where you doing at that speed btw?

Around 9 only, but mostly what I tried was over speeding it, like fast descend with full AB to make the approach much faster than what can be done in airliner

From an engineering perspective, there’s no way a 9G turn would seriously damage an F-14 in real life Typical aerospace engineering factor of safety is 1.4. So if the aircraft is rated for 7G’s sustained, the airframe and systems should safely handle 10.5G’s sustained, though there is very little likelihood the crew would remain conscious. This would result in loss of the aircraft anyway unless they spontaneously recovered and could regain control of the aircraft.

And although the structure should be capable of handling 10.5G sustained, peak instantaneous load limits would be higher still (e.g., brief shock impulses), and certain structures are undoubtedly overbuilt or over designed (such as the wing pivot box, the landing gear and probably the engine mounts).

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yes - but since there are no simulated pilot 'red out’s or recoverable ‘black outs’ or structural damage models of any kind in MSFS a close approximation ought to cover the essentials for a black screen of death result…but it sure would be nice to have those features in this flight sim, wouldn’t it…

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Heh. Kerbal Space Program added G effects on the crew a few years ago (optional if you want to turn them off). Above a certain level, your crew black out and can no longer control the ship until G forces drop for a few seconds. And G-related part damage has been part of the game for even longer. But it’s a completely different game, built on a vastly different engine specifically designed to model vehicle part physics and part-to-part forces. It’s a fun challenge to design a space probe that doesn’t get destroyed by 15G’s of re-entry forces but not sure that level of physical damage modeling would ever be a part of MSFS. That’s why they just fade to black when you mess things up badly enough, lol.

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oh aye - it would add another massive layer of code (the damage modeling) to an already ponderous amount and only for the benefit of a smaller segment of their audience…but the red-out / black out g-force screen effect shouldn’t be that heavy to implement - of course, what the hell do I know

Now I’m wondering how much I can get this and the F-14 to do. With the Warthog, using the airbrake and full throttle while turning makes the plane do some pretty tight maneuvers. I’ve never watched closely enough to see how intense they were numerically. Hmm…

I agree. A patch outside Marketplace should be provided to those who would like to have weapons carried by the F-14. Had I known that, I would have made my purchase through Just Flight. The only other option is to request a refund from MS Store and buy through the other outlet, if at all possible.

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The Marketplace might refund based on that point of view, it’s well worth a try.