Right, that explains my question, I was like thinking if that’s how it should be or it’s a bug or I missed some steps for startup in such altitude
In real life, the F-14 could not actually start its own engines at all, and required an air-cart. Ground power isn’t always available at MSFS airfields though, so I left that requirement out for convenience. Not much point in having an airplane that can’t start its own engines 
how about a future update to make a clipboard like list in the cockpit where you can tick “request air cart” then it will comes an aircart to start the engine rather than the current ground power switch? so it looks more realistic and yet not making it stupid like you can only start in limited places.
No idea of the work needed to make those ground vehicles or such a list, I just think of this after playing Red-Wing’s super connie where they got the clipboard to check a lot of their own script implementation, which seems like a brilliant idea to make those things which required external vehicles to assist or even need some man to do it manually automated or at least working in a more realistic feel (maybe the vehicle can use a general fuel truck model in game for simplicity?)
There are services options for that already in MSFS, but they’re not available at all airfields and I don’t know that the engines would start at high altitudes anyway ( they would in real life off an air start, but not sure about MSFS ). It’s definitely something that would be cool to add, but depends entirely on whether the sim could support it.
My bachelor’s degree is in aerospace engineering. I spent 4 years in college learning the nitty-gritty of this stuff: aerodynamics, thermodynamics, fluid mechanics, compressible fluid flow, propulsion engineering, etc. It’s been a few decades but a lot of it stuck. 
This is the first time I regret not going to college. Great to see it being applied though. Hopefully I can catch more of your post around the forum and learn here and there. My aviation knowledge comes from what I read on the forums, learn in the sim, learn from interacting with others on discord, and of course youtube and wikipedia.
Hi Dean,
have a look at the TF-104G. There is the possibility to start the engine with an external EPU.
regards
Rudy
In this context from my point of view you should not regret it. I am a witness that you have evolved in your flightstyle at the moment that you have investigated a little. Imagine what you can do tomorrow if you put your mind to it. Apart from that, you have made famous a great canyon that among other things tests the abilities and weaknesses of each one (including our flight models). The attitude and the desire to learn is what matters, as well as not falling into the arrogance of thinking that one knows everything (it is humanly impossible to know everything), but above all it is that you learn from what you like or are passionate about. I think those of us who are on this channel is for the same reason: share and learn knowledge.
Inspirational.
Btw, the other day I texted my friend about a new release, and he said he was frustrated with the sim and may not play again. If it wasn’t for the “Concorde” that he’s been looking forward to, he wouldn’t.
It just so happened when I got his text reply back, I saw you were in the sim and happened to be testing out a concorde
I snapped a picture and sent it, and 20 minutes later I saw he was playing the sim.
Yes, we are in the testing phase. Out of respect for Dean, I will not be the one to provide information on the status of the project, but I think that when the concorde is released it will have been worth your wait. I’m giving the project as much collaboration as possible and Dean is doing a great job (as always). That said, I don’t know if you can get it into the canyon, but hey! I don’t take anything for granted 
lmao now that would be crazy even for me
and I’m not going to ask for any details. I just liked that right when my friend was losing faith, he got sucked right back in. And seeing who is behind making it, as well as my friend’s excitement for it, it’s making me very interested as well. I’ve done very little research on that plane but as other people’s anticipation for it builds, it spreads to me.
I saw something with a “SR71” identifier over SoCal the other day… Hmm…
Probably the MilViz one doing some testing.
How do I retract the spoilers after landing? I can’t figure it out.
You need a switch slaved to the spoilers, and also to disengage the DLC switch after landing.
I have some issues with my Logitech x52 throttle and the F-14. I cannot pull back to zero Throttle, it sticks around 20%. And it moves not really smooth to 100%. And sometimes it jitters heavily. I only have this issue with the F14 in combination with the X52. The x52 works fine throughout the entire Sim and with any other aircraft. The Logitech Yoke Quadrant works fine with the F14…
Any ideas? Thanks.
Hmm. I’ve been using my X52 with the Tomcat for months without issue, but I haven’t flown it lately. I will give it a try after work today. I will note that jet engines don’t really have a “zero” throttle - they have a Flight Idle setting, which still provides fuel to the engines to keep them running but which only produces minimal engine thrust. 20% sounds about right for the Flight Idle setting for most engines. Killing thrust and fuel flow entirely requires turning off the fuel control valves in the cockpit.
In the meantime, in the Controllers Sensitivity page, do you see the throttle move through the full range? And does that jitter show up there?
In sensitivity everything is fine. Only very small jittering around the two “stop points” (do not know the right expression). I see in the cockpit, that the throttle could be pulled back more, but I cannot. And I can’t get the plane to less than 200knots without spoilers on approach… I also get flickering afterburners due to continuous on/off… and the x52 works fine. Just flew the H135 without any issues.
I think you confuse the value of the throttle with the value of N1. for throttle in idle the value of N1 is 20% which is the minimum value that the engine needs to keep running (N2 is 60%). To be able to go down from 200knots you need to take into account 3 things, the AOA value must be positive for the plane to generate induced drag (otherwise you are gliding), the airbrake helps you to slow the plane faster and the flaps / slats should help you to keep the balance between lift / drag to make the landing without stall (the touchdown should be able to do it at 130knts). your joystick works good (I have had it).
And why shows the throttle lever 20% when I hover the Mouse over it when x52 is pulled back? Why does the afterburner goes on and off at full throttle? And a F14 does fly 200knots in idle leveled out? Makes no sense.
