Yeah I would say MSFS has more veriety and we know MSFS clouds perform pretty well, but you have to be impressed with the DCS clouds. They seem to check all the boxes, volumetric, absorbs environment light, cast shadows on itself and the ground, no pixelation as far as I can see.
I would also add they render high level clouds much better than MSFS and the clouds themselves are more whisply, the transitions to and from clouds seem very smooth, like I said it’s impressive stuff.
We’ve heard very little about the roadmap for MSFS clouds - I suspect they’ve parked it until DirectX 12 comes out but this is a nice reminder not to rest on their laurals especially as they seem to want to keep this technology to themselves.