Debug AI Airport Interaction?

Is there a good way to debug AI interaction with an airport design?

It’s a low IFR traffic airport. So the only thing I’ve been able to do is set wind, wait and hope something comes along. When things get weird I’m not sure if it’s AI bugs or design issue.

You can use the debug drawing for https://docs.flightsimulator.com/html/Developer_Mode/Menus/Options/SimObject_Containers.htm.

Thanks, for some reason I wasn’t expecting it to be under that menu.

I was worried my airport design was causing the AI problems, but after a bit of testing and debugging I’m really scratching my head at what the GA airplanes are doing at non-towered airports. They are just as aimless as the cars driving around on the streets and doing all kids of weird stuff.

They’ll do several random laps around taxiways and then fly off on the wrong runway. But it’s nice being able to see their pathways plotted out.