@Mayhem6633 Not sure if you meant me by “Lots of peope say lots of things.” or if you meant the guys claiming that doing silly placebo things enhances framerate and frametimes.
Here’s a “proof” for the out-of-focus vs in-focus observation which I analyzed 3-4 weeks back on my machine when I noticed it (also giving silly things a try). I must admit that it’s only a single 20s CapFrameX run using the featured New York flight, looking to the left at the buildings below at the very beginning of the flight, but it should showcase that the out-of-focus vs in-focus issue exists on some machines. At least it existed 3 weeks back on my machine in MSFS (and really noticable when motion reprojection was acive, thouth I usually play without it); I didn’t play MSFS since then, but I am noticing that issue with DCS which I am currently playing; in DCS with my current settings being out-of-focus raises FPS from say 60 fps to 82 or so; however in DCS I could imagine that it’s the user-input (stick/hotas/pedals) which causes it. I mean, it could be that when out-of-focus the game simply does ignore user input (on the other hand, I can observe the 60 vs 82 fps difference also when watching replays, where user input should not be a limiting factor).

