DFR Dynamic foveated rendering double?

One more question about DFR
Should Dynamic Foveated Rendeeing be on both
a) in pimax pitool and also in
b) in OpenXR toolkit
Tally Mouse says in one post that this doubles Foveated rendering = bad

Setting in Pimax Play is for SteamVR.
Setting in PimaxXR is for OpenXR. MSFS is OpenXR application so only the setting in PimaxXR matters for MSFS. The Foveated Rendering (no matter Fixed or Dynamic) FPS benefit in MSFS is small, up to 10%, incomparable to DCS (DCS benefits from Quad views, MSFS not).

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