Thanks for that link @CptLucky8 . I’ll split hairs just a little on the data. With 40% Mac users and just getting the fix out to get G2’s working, I’ll round the 6% up in my head significantly - say 10%. Still definitely lower than I thought and the economics points cited by @TallestParsley2 seem definitely to be the reason. Some day I hope to be a vocal high ender! But for now, I’m lucky to have the Rift and a 1080 and still be 100% VR.
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