Yes, tried to make it as clear as possible - The 300 “slots” will be open to anyone who signs up first next week, but separately, there is an internal list of users and devs we have gathered as well who will be getting the invite. So altogether, we will have a solid list of experts, simmers, devs, etc. with 300 more to help supplement.
Still working on the full version of what Beta testing will look like in the future, but definitely one step closer!
Unfortunately the mods wouldn’t have any insight into this as they are volunteers. I believe the devs re-evaluate the Feedback Snapshot weekly and adjust it according to how progress is going, so if the timeline has changed it is most likely due to something they discovered during the investigation of said bug.
Hi @Jummivana, great update overall, however I am a little disheartened to see that once again nearly everything in the VR wishlist is listed as ‘not started’ with release TBD. Could you possibly give us a little more insight into this?
I can only assume that right now resources are probably busy with other things - XBox release, etc. Are there any plans for people to start working on triaging the VR wishlist at any point in the foreseeable future? I’m not even looking for projected release dates, as much as when we can expect that effort will go into prioritization of those items and determination of release dates.
Any additional info that you can provide on this would be greatly appreciated!
Hello! Great questions. I believe they wanted to create a whole separate Feedback Snapshot just for VR to let the community know it is something they are paying very close attention to and have many plans for on their roadmap. Though a lot of the features/bugs on there are not started, I do believe priority order for them right now is a focus on bug fixes for core issues, perf, and Xbox. Once Xbox version is released, I have a feeling there will be more traction on some of the items here for sure.
Thanks for the quick response! That sounds reasonable and is what I figured, but it is definitely good to hear an official word on it. I think the separate feedback snapshot for VR is also a great idea.
I would just like to say thanks again for the great job you are doing here, and I hope the entire team at MS & Asobo knows that their excellent work is appreciated!
Hi @Jummivana, the issue of clouds being pixelated and grainy has been changed back to “fixed” after previously being labeled as “under investigation”. I am curious as to how this decision was made, I along with others on the given forum thread have not experienced any resolution of this issue.
So apparently the dev team investigated the documented issue post WU3, and all of the sudden changed the status of the issue to being “fixed” from WU3, and no further solution has been provided to those still experiencing pixelated clouds. I don’t understand the logic in that decision, and I certainly do not want to believe the devs are sweeping the problem under the rug and just ignoring folks like me who who find this bug quite immersion-breaking.
I know there is a plethora of problems that the devs are working hard to resolve, many of which are more core to the sim experience than the eye candy of clouds, but I have been vocal on this forum about the degradation of the clouds in the sim for 7 months now and I’m really feeling demoralized by the apparent apathy from the devs on this subject.
A step forward in beta testing but I’m not overly convinced they’re moving fast enough, again a limited number with a hand picked few extra but only two weeks before SU4 release (not long enough IMO) and no Steam users.
I find it incredible they don’t have a specific Beta Branch that they can open up to select individuals who wish to help to maximise feedback, this works so very well for so many other games/Sims, someone hasn’t done their homework on this I feel.
Still as least it’s something, what the beta testers need to focus on are things that are working in SU3 but broken in SU4Beta and making sure the Update is a progression not a regression as we’ve seen too many times in the past.
How do you knw “few extra”? Could be thousands they are picking based on data they capture on usage, zendesk reports etc
But this is exactly what they are working on building.
The beta testers are being asked to test the various specific aspects noted in the post, i.e. This testing opportunity will target areas of the sim in performance, stability, ATC syntax accuracy, Aircraft (Engine Performance, Roll Stability, Average Yaw Control, and Aerodynamics). as well as regression.
I hardly think it’s going to be thousands hand picked, probably no more than 100.
It’s it? Where have they stated that they are working directly towards an opt-in beta branch for everyone?
Yes i know, but there are other areas to focus on other than what is written in your quote. Hence two weeks to start and then release the updates is nowhere near long enough IMO, perfect example with the last patch and new bugs got through.
I’ve been part of many beta testing programs since the 1990s, I’ve seen how the better ones work and the lesser ones fall short. Again this is a start but it could be better, this beta program or other (better) variant should’ve been in process since before the game was even released.
Maybe some of the bugs were found during the beta but they decided it wasn’t worth postponing the release or misjudged the severity. They’re clearly evaluating past decisions and improving their processes.