Discussion + Poll: GOTY (1.21.13.0)

Mine went up!

Was in high 80’s and now in the 90’s with LOD 200 and everything on Ultra.

Dang, I’m trying the spotlight event, horrible load times for the landing challenge. And now I’m switched to offline mode, blaming my bandwidth. Too much for the servers as usual.

Internal server error 500

Yep, so so depressing.

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Ugh stop resetting my settings. After doing the spotlight event everything is back on EASY and the mouse doesn’t work again in the world map. Frustrating.

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Probably, however what about their hardware specifications? Or their visual settings, the type of aircraft that they’re flying, the weather, the airport, use of online services, photogrammetry? There’s a ridiculous number of variables at play, please help the community instead of making assumptions.

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VR Feedback

Well, the controller support is out. It was my post that god 500+ votes and made it to #1 VR request, so I was really waiting for this. And it’s not a good job, unfortunately. The sim is completely grounded in VR after the SU7 update. Unplayable. And the controller support is very rudimentary and worse than older sims, and has introduced the bugs that killed the VR experience entirely. As updating is not optional, for most if not all VR users Asobo just killed the sim, period. Such bugs need to be figured out by QA and fixed before releasing a mandated update and killing the sim. It took me all of 15 minutes to see them all. What is their QA doing? Is there any QA for VR at all?

These are my observations from the first short session with SU7:

Good:

  • Laser and direct control are working.
  • Rotational controls are working (kind of).
  • Controller image is small, unobtrusive and tasteful
  • There is haptic feedback when you touch the control

Bad:

  • Huge FPS drop!!! I have a high-end PC - Ryzen 9 5900X / RTX3080 / 64Gb RAM / HP Reverb G2 - and from “barely adequate” on mostly medium settings at WMR OpenXR rendering at 70% and game render scale at 100% TAA it got to the vomit-comet on the same settings as before, unable to maintain even 22.5FPS anymore (which it was easily maintaining before), so motion reprojection falls apart. A lot of stuttering that weren’t there with this settings before. Any lower settings and it becomes too blurry to enjoy. The sim should get more optimized with updates, not less!
  • VR Menu can be triggered but is often unreachable, and even when it is reachable - its icons usually can’t be clicked. It worked for me for a minute somehow, but then I couldn’t press any of the VR menu icons and no matter what I tried I couldn’t open any menus.
  • Rotational controls are terrible: no matter how slowly you try to turn your controller, heading jumps by 20-30 degrees at a time, and all rotational controls jump by a huge margins. It’s impossible to tune anything to any degree of accuracy at all. Come on, X-Plane did it right in 2017!
  • Rotational controls do not click, there is no haptic feedback on rotation “clicks” which is so great in X-Plane. You hear the sounds, but feel no encoder clicks. Why, it’s free and easy to code this, has anyone thought through the VR implementation, compared to existing VR sims?
  • There is no haptic on flipping switches, as far as I noticed. Nothing happens after haptic feedback when flipping the switch.
  • Yoke can’t be hidden anymore, and switches obscured by the yoke can’t be easily manipulated via laser either. The controller tends to snap to the yoke instead, and I have a hardware yoke, I need to access switches, not steer the plane with a laser! But I can’t. There should be an option to disable yoke control, so laser would go through to operate switches behind the yoke.
  • I don’t think it’s possible to change the controller button assignment, at least I haven’t found a way to do that. A button opens the (unusable) VR menu, B button triggers the laser. Menu button doesn’t do at all, instead of triggering menu. Grab button activates the controller (instead of it being tracked constantly when moving) and there’s no way to reassign those that I can see.
  • Controller doesn’t appear by itself, it has to be triggered by pressing a grab button. That adds a completely unnecessary extra step every time you need to adjust something, if you haven’t used a controller for a minute. Every time!
  • There’s no reason to hide the controller, it should always be present, as long as it’s tracking. If it’s on your lap or on the table in front of you - the ghosted image should be there so you can grab it easily. Instead it disappears completely, very quickly, without ability to adjust the timeout or its behavior.
  • I have a very strange joystick-related glitch, the button assigned to something else now changes the view to external camera, in parallel with what’s it supposed to do. Very strange. It does 2 actions at once - what I had mapped AND jumping the camera.

I wonder what kind of QA can let it all through at this state? Beside the FPS decrease, the VR controllers are barely usable and can’t adjust anything to any degree of accuracy, nor can they open menus. I have waited for this for almost a year, since VR was introduced without controller support. But this is a whole lot worse than what X-Plane has. I was expecting the functionality to be at least as good, if not better, considering Asobo’s resources. But it’s much worse… I hope the hotfix is coming, but any kind of QA testing should have exposed all those issues. I don’t understand how it was possible to release it like that…

21 Likes

Seedy…I am pleased with the update except the drop down menu in VR does not work. Using hotkeys like the V or N will open those windows but they are not able to be moved, like to to co-pilots seat.

Anybody else getting 56Kesque downloaded speeds on the update tonight? At this pace I’ll be flying by Monday :slight_smile:

I am getting some other weather than clear skies at EGLL at the moment:

So not done extensive flying, but I have to say that so far, this has been a good update for me. Rock solid - no hint of any CTDs etc, and performance very good - on DX11. Yet to try DX12.

Autogen buildings in Edinburgh (and elsewhere I assume) are still broken.

Weather looks good so far too - seems more varied and more immersive somehow. Not yet played with the visibility slider.

Reno air races are fun, but I’ve discovered I am awful! Practice required methinks! Good news is that performance in Reno for me was excellent, matchmaking pretty quick although max I’ve had in a race is 6 rather then 8 - maybe a lot of people still downloading etc. Reno won’t last long if people don’t play of course, and I think private lobbys are essential.

It’s good fun though.

Yet to try VR -not had time tonight. Interesting to see how the controllers work, although I’ve not really felt the need for them - but once I try them, you never know, might be game changing. Intrigues to see what they’ve done to the lighting as the release notes say “lighting issues fixed”

Pretty happy so far - nothing very game breaking that I’ve found so afr and all seems very stable.

Good job Asobo.

3 Likes

I downloaded GOTY an hour ago and tried it out.I was wondering what happened to the third person view of the aircraft.Did Asobo get rid of it or something.Other than that,i was exited to see the custom weather tab finally get a cloud coverage slider and temperatures in Fahrenheit like FS2004 had along with the new humidity option.Hopfully we’ll still get different cloud types,an visibility slider and a savable WX.weather file in the future.

My system survived the update process, but reverse thrust hold controller button functionality no longer works and the VR toolbar is now unusable. The former can be worked around, thanks to the user community here, but the latter significantly affects VR usability and leaves that functionality dead in the water (or should I say air!).

Two words Asobo - Regression Testing

On a positive note, the 100% repeatable CTD I have experienced in SU5 and SU6, when coming out of the game menu in a flight before moving the throttles, appears to be fixed, so yay for that little win!

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So all the added content and other fixed bugs are not a win?

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Anybody getting graphic glitches flashing at the top of the screen in third person and cockpit view when panning the camera up and down.

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Respectfully, I was involved with this airplane in real life and I don’t seem to have the same sentiment on the simulation of it that you do.

While its true that it might be down at this moment, Live Weather was working beautifully for me earlier today. I was wondering why I was getting rain/snow wintery mix, then looked outside and there it was out of nowhere.

You are entitled to your opinion indeed, but when i consider where we was with it last year, I haven’t had CTD in a month, as opposed to 5 a day. I think it’s getting better.

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First impressions. Download took about 90minutes no issues went smooth as silk. On opening 2 things the version notes are microscopic and the world doesn’t revolve on plan page. currently flying Pilatus , weather has Perth with a lot of rain. Looking outside cant see nothing unless its south. Which is possible But happy ATM.
Getting better with updates.

Yes they are, but other than trying out the F18, which was fun in VR even if the trim axis is reversed, the paint is still fresh on my update and I haven’t had a chance to try these other fixes/enhancements yet.

I am normally quite positive on updates, but it seems every other update recently has broken something major with existing functionality and requires a hotfix. While it wouldn’t totally eliminate them, following a disciplined regression testing and rework regime would reduce these occurances significantly, albeit at the expense of meeting schedule.

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Can somebody explain to me why after every update I need to download again all the world updates?

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If you haven’t had a chance to try the other updates and fixes, how can you pass a judgement like you did?

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Welcome to England!
Kidding :wink:

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