Discussion + Poll: Sim Update 9 (1.25.7.0)

More flights and no problems at all really with many third party add on’s. I do wish Xbox had its own area in the forum as their feedback seems to muddy the waters and has no relevance to me as a pc user.
There are certainly things that need addressing but I’m happy with this update.
VR is fantastic.

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I think that’s a great idea, it’d also give the xbox issues greater visibility which hopefully would lead to fixes, rather than the way it is currently where xbox issues get buried inside long threads.

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If that would help then in consequence there is an “easy” fix: MS/Asobo needs to go over the tags and “repair” the broken ones. :thinking:

Memory is the main limiting factor on the Xbox, the GDDR6 that it utilises would be superior to what 99% of Pc users are running, the issue is there just isn’t enough of it to meet the demands of Fs2020 and like you say, there isn’t really much that can be done.

This is a Microsoft Exclusive title, the only option moving forwards is a midlife updated Console release with an extremely large memory increase.

I actually made a comment about it in this very thread lastnight if you scroll up a bit.

I would be prepared to eat my hat on the bet that Asobo already have their hands on a vastly more capable Series X dev kit.

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I finally tried this myself earlier this evening and like everything else, it made no difference at all. I first created a new account and profile and tried running it under that, and when that didn’t help I tried deleting my main profile and recovering it, which also made no difference.

There are certainly things that can be done to reduce memory pressure. By all accounts the sim runs better on the series S than series X, so reducing load/render distances to keep less in memory might be an easy fix. Actually getting on top of the memory use to make the title run reliably could be a lot of work though. I doubt hardware refresh is the commercial answer here, we’re only just at the start of a new hardware generation.

Very happy to play on PC with this update :face_exhaling:
Everything OK, even slightly better, for instant.

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I’m all for that, but the sim ran fine with 16 gigs of RAM prior to Sim Update 8, and there are PC users who are running it successfully with 16 gigs as well.

I’d love to see a “cost is no object” serious mid-life upgrade to the Series X. I don’t run Flight Sim on XBOX for cost reasons (I spent about $5,000 back in the FSX days building a Falcon Northwest Mach V that was dedicated just to running FSX). I just prefer the form factor and the ease of using it on the large 4K TV in the living room, as well as having sound go through my very serious home theater AVR (LOVE my Marantz SR-8015) and SVS speakers/subs. Sorry for the brag -didn’t intend it to be such, just get tired of the snarky little potshots that some take against XBOX users and wanted to give them some context.

I had originally planned to build a new PC to run FS 2020, and was going to throw everything plus the kitchen sink at it, including RTX 3090, but was so surprised at how well it ran on the XBOX Series X that I’ve just stuck with that version so far. I really never thought there was any way the XBOX would be able to do it justice, and just bought the XBOX version thinking it would at least give me a taste of the sim before I decided whether it was worth dedicating a new PC to it.

However, the initial release version on XBOX shocked me. It was spectacular and exceeded my wildest imagination. It ran flawlessly, and looked incredible, with a much smaller visual downgrade over PC Ultra than I expected. And things were wonderful until…..Sim Update 8. It’s been nothing but downhill ever since, and SU 9 just threw napalm onto the dumpster fire.

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There’s no way they’ll make cuts to the graphics, the backlash would be enormous..

You also have to factor in that some areas are just more demanding on hardware..

For example I live in Australia and given the smaller scale of our capital city’s, I literally can fly anywhere I want with perfect performance 99% of the time flying Airliners in and out of major airports.. so why would I want to see my sim graphics degraded just so someone can fly around LA in the Hornet?

The obvious solution is some performance scalling options… but I’m not sure it will happen.

Totally agree.

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The problem is that everything new that gets added to the sim needs more memory. They changed clouds by making them finer grained to add realism, that needs more memory. etc etc.

Clearly on SU7 we were near the OOM cliff where there just isn’t enough RAM, a few were perhaps over it. With SU8 more of us were over the cliff more often. With SU9 its memory requirements have pushed the base sim so hard that many of us are well over the cliff, often without using 3rd party content (which inevitably needs its own RAM and so just makes it worse).

With OOM everything is fine until it’s not, then CTD. On xbox we have no way to monitor or measure this and no way to change the sim behaviour to reduce it. All we can do is uninstall purchases, uninstall world updates, and disable photogrammetry.

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It was absolutely confirmed that Series X dev kits exist with 40 gigs of GDDR6. Though all traces of the article have since vanished.

We the public will probably find out in 12 months time.

Those specs would be enough to see FS2020 though to the end of its life cycle on this generation of Console.

The FS2020 Xbox Marketplace really is a total cash cow, especially given we’re prepared to pay $10 for extremely basic liveries with absolutely zero Weathered effects at all…

So of course Microsoft would want to give us more horsepower to see us through to the end.

Best post I’ve read on the update situation. Ex PC now Xbox customer, used sim from first release. I’ve come to dread the update cycle rather than look forward to it.
That is not sustainable for anyone (third party developers or paying customers I’m afraid.

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The developer has a history of being pretty bad at communicating, mate. So you can’t be surprised. I’m sorry to say.

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Same with me. I had several CTDs since upgrading to 1.25.7.0. All of the CTDs happened in the UI. Apart from that, very sluggish behavior of the cursor on the map and Ui screens. Application is definitely less stable than before.

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Yep, as in no communication at all, unless it’s chirpy rainbows and unicorns announcements of new features. I love new features, but not if it means the sim won’t run smoothly.

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It’s my one major problem with the sim. And it’s not even an issue with the sim itself really. Their communication skills are terrible. People appreciate honesty and openness, this isn’t a new concept to humans. They said they’d get better at communicating, so far I see no evidence of that. The community mods are very good and can only do so much. I just hope they convey to the developers the general sentiment on these threads, as they need to understand that people aren’t happy and need information.

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Once a piece of software, any software, becomes so unstable that it’s like holding your breath and tiptoeing through a minefield every time you use it, it just becomes an exhausting chore to run it. This sim, which I love and I think is a monumental achievement, by the way, has reached that minefield stage where I no longer get any joy or entertainment out of using it. Reminds me too much of the constant hassle of tweaking FSX just to get it to run semi-acceptably for a while. It’s no coincidence that this sim which is now exhibiting more and more instability is still running on the core FSX code. It has a beautiful new exterior, but under the hood there’s still too much of that rickety FSX code.

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This game is a big joke after the latest update.
I have many CTDs at world map, but if I can fly, the game freezes.
VFR map freezes as well, if I reload it, it freezes again after a couple of seconds.
I have never had an issue like that.

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I’m not sure that the devkit specs are a reliable indicator of the likely specs of any mid-cycle refresh that might occur. The reason those units have so much extra RAM is that developers typically run a number of development tools concurrently, all occupying memory, and more RAM also helps speed up many other processes by reducing the need for disk/SSD access.

However, if Project Scorpio (XBOX ONE X) was any indicator, the new mid-life console could actually be more powerful than even the dev units. Microsoft didn’t just add more RAM and boost the clocks a little when designing the ONE X, they significantly overhauled the architecture, leading to a huge jump in power over the baseline XBOX ONE. Let’s hope they take a similar approach to any Series X interim successor.

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