DLSS causes blurry displays

ISSUE DESCRIPTION

Description of the issue:

When turning on DLSS my cockpit displays go blurry.
I also remember this occurring in MSFS 2020 but never found a workaround, I have also found a reddit with people with the same issue from around a year ago, but no workaround still.

If applicable, which aircraft is experiencing this issue:
The image attached is from Fenix a320

[PC Only] Did you remove all your community mods/add-ons? If yes, are you still experiencing the issue?
yes and yes

FREQUENCY OF ISSUE

How often does this occur for you (Example: Just once, every time on sim load, intermittently)?
anytime DLSS is active

This screenshot is with DLSS off, TAA on

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Same issue here, simple solution would be switching to TAA but then fps drops to a stutter

Yup, in 2020 it worked fine and in 2024 it is blurred. TAA is beyond virtually everyone including those with the high end cards.

File a bug report and they will imply you need a 4090.

I see it both on the C-172 and B-787.

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I just noticed this on the Vision Jet. It wasn’t doing it this morning, so I thought my eyes had just gone bad throughout the day.

Wonder if that’s what I’m seeing when I change the altitude on the 747 autopilot. The numbers gradually crossfade instead of being distinct changes.

That’s got to be it. Any G1000 I fly with right now looks like it smears between numbers when they are changing, either on air speed or altitude changes. Basically, anything that changes quickly looks blurred. It’s almost unreadable when you try to look at the VSI during a landing because those numbers are even smaller.

Yet another item on the pile of things to patch, I suppose.

Blurry DLSS:

AMD FSR 2 not much better:

TAA is the only one that’s clear:

Yup, take a look at MSFS2020 and you will see crisp gauges with DLSS. This implementation has major issue (I used to do this kind of programming). Sorta giving up on this. I was hoping for better IFR on long flights with the B-787 but it has the same issues. I have to sorta feel for the gauges from memory. Plus the VNAV implementation has the same bugs as 2020… could go on but finding other pastimes.

Did they ever provide an explanation, why it is so hard for them to fix this? I mean, this problem exists since MSFS 2020! Unlike some other people mentioning, I’ve never noticed an improvement by myself. Now… we have MSFS2024… same issue…

Even swapping to an up to date dlss version does not solve the problem.

Some people are recomending to set SecondaryScaling to 2.0 in the UserCfg.opt. For me, it does not realy improve the blurry display problem but causes higher VRAM usage than TAA.

It is so sad… because DLSS significantly improves the whole VRAM situation.

There was once mention of the possibility to mask displays, and that was the last of that discussion