When turning on DLSS my cockpit displays go blurry.
I also remember this occurring in MSFS 2020 but never found a workaround, I have also found a reddit with people with the same issue from around a year ago, but no workaround still.
That’s got to be it. Any G1000 I fly with right now looks like it smears between numbers when they are changing, either on air speed or altitude changes. Basically, anything that changes quickly looks blurred. It’s almost unreadable when you try to look at the VSI during a landing because those numbers are even smaller.
Yet another item on the pile of things to patch, I suppose.
Yup, take a look at MSFS2020 and you will see crisp gauges with DLSS. This implementation has major issue (I used to do this kind of programming). Sorta giving up on this. I was hoping for better IFR on long flights with the B-787 but it has the same issues. I have to sorta feel for the gauges from memory. Plus the VNAV implementation has the same bugs as 2020… could go on but finding other pastimes.
Did they ever provide an explanation, why it is so hard for them to fix this? I mean, this problem exists since MSFS 2020! Unlike some other people mentioning, I’ve never noticed an improvement by myself. Now… we have MSFS2024… same issue…
Even swapping to an up to date dlss version does not solve the problem.
Some people are recomending to set SecondaryScaling to 2.0 in the UserCfg.opt. For me, it does not realy improve the blurry display problem but causes higher VRAM usage than TAA.
It is so sad… because DLSS significantly improves the whole VRAM situation.