Platform: Windows 11 25H2 (Build 26200)
CPU: Intel Core i5‑12600KF
GPU: NVIDIA GeForce RTX 4070 Super
Memory: 32 GB DDR4
Storage: NVMe SSD
Driver Versions Tested: 591.86, 596.36, 596.49 (clean installed with DDU each time)
Game Version: Microsoft Flight Simulator 2024 (latest as of May 2026)
Issue Summary
After updating my NVIDIA driver to 596.49 (and later testing earlier versions), DLSS Frame Generation (DLSS‑G) no longer functions in Microsoft Flight Simulator 2024. The option can be toggled on in the in‑game Graphics menu, but it has absolutely no effect on the framerate — it behaves as if it is completely disabled. The same hardware works perfectly in other titles, and alternative frame generation methods (FSR3, NVIDIA Smooth Motion) function correctly in MSFS 2024.
Key Observations
· DLSS Frame Generation (DLSS‑G): Enabled in settings but no effect.
· FSR3 Frame Generation: Works instantly when selected instead of DLSS‑G, producing the expected framerate boost.
· NVIDIA Smooth Motion (driver‑level): Works correctly when forced via the NVIDIA App. This proves the GPU’s hardware interpolation capability is intact.
· Other DLSS Titles (e.g., Forza Horizon 6): DLSS Frame Generation works perfectly, including the new “Frame Generation Model B” that came with driver 596.49.
· Developer Mode: I am aware that Developer Mode can block DLSS‑G. I have kept it OFF during normal testing, and even when temporarily enabled, I made sure “Smart Docking System” is also OFF (this was one of the first things I checked).
· HAGS (Hardware Accelerated GPU Scheduling): Confirmed ON in Windows Settings > Display > Graphics > Default Graphics Settings.
· Anti‑aliasing: Always set to NVIDIA DLSS in the game’s graphics settings.
Full Troubleshooting Steps Performed (None Resolved the Issue)
I have spent many hours systematically eliminating variables. Below is a complete list of everything I have tried, often multiple times in different combinations.
- Driver & Software Cleanup
· Used DDU (Display Driver Uninstaller) in Safe Mode to remove all NVIDIA drivers before clean‑installing driver versions 591.86, 596.36, and 596.49.
· After each driver installation, I tested with no NVIDIA App installed (pure driver only) — no change.
· Installed the NVIDIA App again and tried resetting all MSFS‑specific 3D settings to default.
- Shader Cache & Temporary Files
· Cleared DirectX Shader Cache via Windows Disk Cleanup multiple times.
· In NVIDIA Control Panel, temporarily set Shader Cache Size to “Disabled”, rebooted, cleaned, then re‑enabled it.
· Deleted the contents of %LocalAppData%\NVIDIA\DXCache and %LocalAppData%\NVIDIA\GLCache.
- Game Configuration
· Manually edited UserCfg.opt to set FrameGeneration to 0, saved, restarted the game, and then re‑enabled DLSS‑G in the UI.
· Tried Alt‑Enter to force full‑screen / borderless switching.
· Disabled Smart Docking System both through the in‑game Dev Mode menu and by directly editing the config file.
· Toggled the FPS counter in Developer Mode on/off, as some users reported this “wakes up” frame generation — no effect.
· Reset all in‑game graphics settings to default multiple times.
- DLSS File Management
· Used DLSS Swapper to replace the game’s nvngx_dlss.dll and nvngx_dlssg.dll with the latest versions (v310.2.1 and others).
· Also tried manually downloading the DLLs from TechPowerUp and placing them in the correct game folder (…\Content\Engine\Plugins\DLSS\Binaries\ThirdParty\Win64\NV).
· In the NVIDIA App, forced “DLSS Override – Model Presets” to Latest for MSFS 2024 — no change.
- System‑Level Fixes
· Ran sfc /scannow and DISM /Online /Cleanup‑Image /RestoreHealth — no integrity violations found.
· Performed a Windows 11 repair installation (using “Fix problems using Windows Update” from Settings > Recovery), which completed successfully and preserved all my apps and files. The issue persisted.
· Even upgraded to the latest Windows 11 25H2 (Build 26200) and fully updated the OS — no improvement.
· Reinstalled Visual C++ Redistributables (all versions, using the TechPowerUp all‑in‑one package).
- Overlay & Third‑Party Interference
· Uninstalled or disabled MSI Afterburner / RTSS, Discord overlay, and any other OSD tools.
· Completely uninstalled the NVIDIA App before testing — no change.
- Display & Hardware Configuration
· Disabled all virtual display adapters (e.g., Parsec, GameViewer) in Device Manager.
· Temporarily disconnected secondary monitors and tested on a single screen.
- Final Clean‑Slate Attempts
· Deleted the local UserCfg.opt and let the game create a fresh one.
· Cleared the cloud save data through the Xbox app (fully resetting the game profile).
Result: Despite all of the above, DLSS Frame Generation remains completely non‑functional in MSFS 2024, while FSR3 Frame Generation and NVIDIA Smooth Motion work perfectly. It is as though the game’s pipeline for DLSS‑G is silently failing, even though the option is available and the driver/hardware are clearly capable.
Request
This appears to be a deep‑seated conflict between MSFS 2024’s internal frame generation implementation and the NVIDIA DLSS‑G pathway on Windows 11 25H2, specifically with RTX 40‑series GPUs. Given that many other users have reported similar symptoms in the forums, I respectfully request:
· Any official workaround or hidden configuration flag that might force‑enable DLSS‑G.
· Confirmation whether this is a known bug currently under investigation by Asobo/NVIDIA.
· If not yet tracked, please add my system’s details to your internal issue tracker. I am happy to provide additional logs, traces, or run debug builds if that would help.
Thank you for your time and for the amazing sim. I hope this detailed report can assist the team in pinpointing the root cause.









