My guess is that game must be combatible with DLSS 5 neural rendering, so there would be options in settings (in game). If game is not combatible, you need to use reshade addon and we MSFS users are allready ready for it. Frame generation allready works and things are getting better and better with the addon updates.
hello, where can I find the DLSS 5 files for Store version not steam version
The links are in the guidelines given in this thread. It depends on your hardware and the game which files you need exactly.
Select the folder (Content), not the .exe

YW
I don’t use “DLSS 5 mod”, so please wait for someone else to provide you with guidance on how to configure it.
@GimbalAxis thanks for posting the DLSS 5 video. My take home is that game developers have a LOT of authority over how NR plays with their game’s output. Without the developers actively determining how, when, where, and how much their game will deploy NR, it stands to reason that we may not see much difference until they sign on and update the game for DLSS 5 NR. Thoughts anyone?
Same; definitely not worth the headache just for better copilot faces.
The latest shortfuse renodx file made the DLSS 5 mod compatible with DLSS Frame Generation on MSFS 2024, but from what I’ve tested, it’s not working fully.
Up to 2x, DLSS FG is working correctly. But if you select 3x, 4x, 5x, or 6x, the fps barely increases beyond 2x, with a considerable increase in latency.
if you see the many dlss 5 msfs 2024 photos, you can easily see its NOT just a face swap…its so much more than that
Might be a good idea to split this thread off to dlss4.5 and dlss5
Summary
Pass count=5 (20fps)(he is checking all the paramaters) :
Pass count=1 77fps
Pass count=1 73fps
Pass count=4 24fps
Default Msfs2024
Default
On
I Can’t stop Laughing! :))) THIS IS TOO MUCH!!! JEYSUZ! (Nvidia exposed, you know, geometry, jk) :)))
His Exposure is at -0.9 i think. More exposure = Less pronounced dlss5 effects
Off - Pass count=2 130fps
On - Pass count=2 41fps
NVIDIA DLSS 5 Technical Preview - Neural Rendering is Here | TechPowerUp
Off
On = Pass count=2
Off
On - Pass count=2
DLSS version 310.8 is now available.
Isn’t that the NR one?
Yes, that’s the one — the new Neural Rendering build. I tried it in MSFS and it has made a massive difference to the lighting, PG, avatar detail and performance for me.
Did you try with Reshade?





















