It’s been a while since I was able to fly in the sim. I’m sure things have changed a bit in the last couple of months and so I was wondering if DLSS is still a “no no” compared to TAA due to it being a bit blurry, especially for glass cockpit aircraft (I fly the Kodiak almost exclusively)? I have a pretty beefy system with a 4090 and a Varjo Aero.
Do you fly 2d or VR? In VR the ghosting is minimal. Mostly where trees meet the water and HUD displays. If 2D it’s horrible. There is a newer version of DLSS you can download with DLSS swapper. Supposed to help with ghosting. TAA is always better but doesn’t give the performance of DLSS.
I still have the - more or less - same issue of ghosting in digital screens and on moving objects in the sky above dark background.
In VR at least you can run a higher render resolution outside of MSFS to offset the quality loss of DLSS. I do this using OpenXR at 160% which bumps MSFS’s starting render resolution up to 3988x3900 per eye before DLSS gets its normally-blurring mitts on it. Looks really good to me.
I haven’t read much of people doing the equivalent of this in 2D but I’d say you could if you created a virtual desktop of much higher than your monitor’s native resolution and set MSFS to run off that with DLSS.
In 2D adding 50% to native in each direction works great with DLSS (quality) - then I use Nvidia image scaling for 13% sharpening. This method also provides a little headroom for LOD.
Thanks guys for the tips and hints. I should have specified that I fly in VR. In fact, I have transitioned so completely to VR that my yoke, rudder pedals, VR headset, etc, are on a separate desk to my PC on the other side of the room. I actually can’t fly in 2D anymore. (I got tired of moving all my flight sim equipment each time when transitioning from flight sim mode to work mode).
I have a 4090 and 13900k and Aero. I fly in VR with the Kodiak and use DLSS-Quality…to make the glass screens clear (not quite as TAA, but close and ok for me) I use the Aero at 39ppd and foveated rendering too with Open XR Toolkit. As a side benefit, I like how the outside objects no longer shimmer like they did when I was using TAA. I think if I had a different GPU this would not work, but with a 4090 this combination works for me to get good fps, clear exterior and fairly good glass screen cockpit. Give it a try and see if you like it. Other settings in sim are generally the preset High with a few things turned down to lessen the CPU load.
@tempestornado23 excellent, I’ll certainly give it a try. I’ve still got my Aero on 35ppd so I’ll change it.
I don’t have a 40 series card to try but I’m pretty sure FS supports DLSS Frame Generation which might be better for higher perceived frame rates with less blurriness. It will interpolate the change between the frames that are rendered on the GPU giving you the perception of smoother motion. Seems like this would be a much better way to go in VR where native resolution is important so long as it’s supported!
With a 4090 you can easily upscale OXR to 200% or more to offset the DLSS bluriness, and still easily lock it at 45FPS. I find this is smoother than TAA for some reason.
It does in 2D, just not in VR unfortunately.
I discovered this by accident and it’s how i run it.
Ah, that’s a big bummer. It’s definitely one of the best features of the 40 series cards! Maybe some day it’ll work for VR!