DLSS with Glass Cockpit (Screens)

Can the screens be excluded from the DLSS optimizations? For this reason, I still prefer TAA over DLSS because of the blurry numbers in the frame generation.

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I second this. I find myself switching between TAA and DLSS on the ground/in flight because I can’t stand the blurry PFD/MFDs but DLSS has way better performance on the ground.

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TBM930 PFD and MFD are blurry using DLSS I prefer TAA
But DLSS improve FPS…then…

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I find DLAA provides the same result as TAA. Don’t know if there is any other advantage.

Masking was discussed in one of the Q&A many months ago, never heard of any progress unfortunately

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At least the issue is known, it’s good to know. Thanks

Would be great if they could do this for both FS20020 and 2024

In fact, they’ve known it for a couple of years now….don’t hold yer breath.

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There is a workaround that I’ve found improves screen responsiveness at the cost of more cloud edge blockiness.

Install dlss tweaks and set the global dlss preset to F.

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This isnt possible since DLSS is a post process AA - thus affects everything on the screen.

It’s also temporal which is why it’s so annoying.

We need MS//Asobo bring back FXAA or add SMAA so we have at least one NOT-TEMPORAL Anti Aliasing solution.

All of the options we currently have are temporal, and they are bad.

I have better luck with TAA currently - while both FSR and DLSS are problematic with ghosting.

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I haven’t tried this yet, but it looks interesting.

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I have tried this, and all others magical fixes of ghosting and smearing. Most common ones are using latest DLSS and setting preset to E or F, and so on.

Secondary scaling like that is a huge performance impact, which again defeats the purpose of using DLSS in the first place. Also it still has some ghosting, granted not as bad.

Again, the further you are from the displays the more noticeable the ghosting is. Thats why you dont really see it in that video when he moves the camera close to the displays after his tweak.

If you look at the N1 numbers spooling up at roughly 10:20 in that video you still see ghosting, even though he is semi close to the instruments.

Deep learning and especially temporal anti aliasing will have side effects because of the nature of how they work.

My issue with most of all the tips and tricks that promises this and that for performance and/or quality in msfs, is that more often than not - they will never explain WHY their fixes work or HOW they work. If people know what they are doing, then they should be able to explain how it works and why it works.
The way it is now, it seems to just be countless of youtube videos telling you to do this and that without explaining why or how. In my opinion you might as well just randomly click stuff.

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See also DLSS causes blurry displays - #17 by AGuther for a possible solution in the engine.

Recently DCS introduced a feature that separates rendering of the MFDs from DLSS so the displays are excluded from DLSS blurry impact and stay sharp. It would be wonderful if the same feature could be applied to MSFS and solve the problem of DLSS greatly improving performance and quality of the external views while unfortunately damaging readability of the glass cockpits.

More information:

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Hi Asobo,

Have you made any progress on removing the blur from the glass cockpit displays when using DLSS?

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Even with the new dlss 4.5 I still have blurry cockpit screens, I’ve managed to lesson the numbers blurring when gaining altitude

It’s somewhat better for me with the latest Nvidia driver on my RTX 5070Ti, but still a lot worse than TAA.

I still get some blurriness when adjusting the selected altitude but the altitude and airspeed are much much better than before

Thank you very much for your replies. I think that helps. I had the same problem, but thought it was just me and therefore didn’t ask any questions. :blush: :+1:

This is the first time I’ve been able to run DLSS for more than a min without going back to TAA because of the ghosting

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