Thats not how it works, more fps does not result in more VRAM usage. Its dependent on how much textures are loaded into that VRAM, not how often it gets refreshed. So its more the other way around, a full VRAM effects fps
Thats not how it works, more fps does not result in more VRAM usage. Its dependent on how much textures are loaded into that VRAM, not how often it gets refreshed. So its more the other way around, a full VRAM effects fps