The common understanding in meteorological circles is that the surface boundary layer extends to around 2000ft, i.e. below that in the ideal world, wind speeds will be slowed by surface drag. Maybe 2000ft will give better results
Interesting but still not matching what i see on screen.
I had wind at …
040@2 ground level ATIS gives 040@7
040@2 2000’ level ATIS gives 040@3
040@2 3000’ level ATIS gives 040@3
040@2 4000’ level ATIS gives 040@3
040@10 4000’ level ATIS gives 040@17
Clearly there is something in there but i just cant see the use of the wind layer at any level if its not giving what it says, unless there is a valid reason i’ve not found yet
Yep, I remember when they introduced the change they didn’t share how to use it and there is nothing in the SDK docs either and a lot of my presets were messed up because of it
ATIS has a long standing bug where it uses feet-per-second as the unit of measurement in surface wind reports although it says knots. FPS is almost exactly twice the corresponding value for knots.
The wind is actually being injected in knots. The error is specific to the verbal ATIS reports. I don’t know why this has not been fixed. It has been reported for months, and it should take about 5 seconds to fix in the code.