This is where controllers, if implemented in a similar fashion as XP11, will help in my opinion: accessing all simulator options directly on the controllers without the need to popup a menu with the mouse, and without interrupting the flight. But let’s see what they come up with in terms of “integration” and “ergonomics” first.
As a matter of fact I’ve been thinking about this since I got my Alpha Yoke and my low-cost Saitek Throttles (they are much better than the mouse or the small throttle lever of my FF2 though).
When I used to fly XP11 in VR with the FFB2, it was easy: grab the Index box (amazingly the right size for this), put the FF2 on top, and since it has all controls integrated (joy+throttle+rudder) I didn’t have to use anything else but the controllers, therefore, I could just rotate 90 deg on my chair from the desk and have ample space around me interacting with the cockpit switches with the controllers.
Now with the Alpha Yoke, the rudder pedals on the floor and the throttles, 2 of which are firmly attached to the desk, I realize there will be situations where using the controllers will make me hit the desk forgetting it is there in the action. In this case the mouse is practical, not more immersive though.
I like the solution posted by @CalmEspresso because you can place it anywhere around the desk like my Index box cheap solution, and be done with attaching/detaching the yoke and throttles every time.
@CalmEspresso:
what about the rigidity of the assembly when pushing the yoke with force for example?