Does your VR horizon tilt as it does in the regular Flight Simulator?

I’ve done some limited flying ‘training days’ IRL in gliders an extra 300 in local airstrips but far from a real pilot! Heres my take but you know you need to try VR to truely get it.

From my experience being in VR is much more than looking at the world in 3D goggles. You are completely immersed in the environment and you feel part of it. It doesn’t matter if the environment is a cartoon or photographic you still feel part of it because you are in it.

Turning in VR is pretty convincing, flying sideways and you feel your stomock move with the plane, it’s truely incredible. The spacial awareness is vastly increased and part of that is depth perception but also just living in the space as well really helps.

It’s not perfect as @CptLucky8 has pointed out, the camera system looks like it’s built on the desktop version, when you brake the plane dips down but in VR your in the plane so seeing it move when you don’t is strange, same for turbulence. This should be much reduced with the bulk of the reaction happening in the outside world instead.

There’s also the issue of selecting a headset and getting a PC to give you smooth performance which is crucial in VR but if you can do that and get it dialed in the experience is a game changer.

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