I had exactly the same questions and finally I consider that I prefer spending more time flying that building a rig and configuring a software that is why I selected the products of motion systems sold by them or through NLR because their software il perfect for flying in VR. This established, I consider best but costly solution would be the traction plus that provides yaw, very useful for helicopters or landing with wind, V3 that move the seat and motion plus that moves the chassis. I’m asking this questions:
1- when in VR is it really perceptible the fact that the seat only is moving? Does it has an impact on the precision of using HOTAS that are not moving?
2- if using traction plus for having yaw and one motion plus to have roll pitch and heave, I guess it’s a good compromise but as everybody, I don’t know if movements are sufficient for military flight with DCS for example. By the way, this solution would be out of the box compatible with the Flight Sim Boeing of NLR which is nice but does not accept V3. Other solution would be using a GT track cockpit that accept both V3 motion plus and traction plus with the combat flight pack