Brief description of the issue:
Mouse pointer position is using left eye as reference. In some situations there is a difference between what the pointer is “pointing at” between left and right eye. Most people are right eye dominant, which means in these situations the brain defaults to what the right eye sees. Since MSFS uses the left eye for position reference for the mouse pointer in VR, I have to close my right eye to see where I’m pointing.
Provide Screenshot(s)/video(s) of the issue encountered:
It’s a bit hard to provide screenshots of this but I think ASOBO knows what I mean.
Detail steps to reproduce the issue encountered:
Use VR mode, point at something close to the viewpoint and close/open left/right eye and you see that the mouse pointer may be on a switch if looking through the right eye but off the switch using the left eye. Since Left eye position is used as reference in the sim, and right eye in the brain, the switch “does not work”. Or rather I’m not pointing at it correctly.
As I said most people are right eye dominant so the right eye viewport should be used for “pointer aiming” for lack of a better word. Or better yet, make it selectable in the menu.
“Mouse Pointer Reference : Right Eye / Left Eye”