Dreadful performance

WHQL Nvidia driver

this exact thing happened with the FSX release back in 2006. Everyone was getting amazing frames, smooth performance on the demo they released and then as soon as it launched it was a friggin potato. It doesn’t surprise me anymore with microsoft.
I can’t load up a jet at one of the custom airports either without getting 5-10fps. my rig is almost idenitical and i feel like i just wasted $100 bucks.

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Why do you think that? Any technical reasons you can explain to us? DX12 and Vulkan are no magic fix, and Dx11 can power fantastic software (see battlefield 4 for example) However, a well programmed Dx12 application will always free more cpu resources to make the sim even more immersive, that does NOT necessarily translate to better performance though but more fidelty on screen, more drawcalls more render distance etc. It also requires more development and fine tuning time due to being closer to the metal.

Yes, that’s confirmed for me, the problem is the stream from ms servers. i can run on ultra, no stuttering, if I manually cache the region I want to fly.
Try that, manual cache.

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It comes down to normal very soon!

No Gsync supported by my vid card or monitor. I checked on freesync not supported either and its all disconnected :frowning:

If the hardware is identical, try swapping the system drives between computers. See if the bottleneck is the hardware, or the software installation.

Update:
Sometimes the main menu is also unuseable. Like a slideshow, clicking is not detected in this case.
CPU and GPU are on 100%. Yes, in the main menu.
I’m never experienced like this in the alpha/beta. It was enjoyable at medium settings


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Hello friends, i am very dissapointed at this simulator, it runs like ■■■■, very poor performance and jumpy.
i even bought a new machine to be able to run it
maybe its not enough :frowning:
this are the specs:
Mainboard: TUF GAMING Z490-PLUS (WI-FI)
CPU: intel i7 10700
GPU: nvidia RTX 2070
RAM: 16GB
DISK: SSD
resolutio: 1920x1080, even at any lower resolution

Problems: Stutters, micro stutters, jumps, when i turn camera to the sides it give me headaches.
when i see the fps counter i see this message in red that says “limited by main thread”

PS: - i have nothing else installed at all (i just reinstalled windows)
-all drivers are up to date
-all windows updates are up to date
-i dont have antivirus
-i am flying small planes
-i am running all in low and off settings
-all traffic and multiplayer is off

what could be happening?

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Briefly tried it yesterday, and I mean briefly! I only bone just barley an airport I was testing in. How big should the size be? I couldn’t give a s*** about the size of the download, as long as it helps, but my little test didn’t show any results, probably because the camera could easily see beyond the cached area.

Don’t need to, already proved that it was a software link to our server hogging the download speed, once disconnected, all is fine. I’m seriously starting to believe it’s a streaming thing, and MS unprepared for the demand, this would explain the better preference reported in the alpha/beta.

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https://forums.flightsimulator.com/t/possible-solution-for-low-fps-and-stutters-in-high-end-computers/170320?u=gcs7e74205

You said it, camera pans were you didn’t cache. I set the cache size to 50GB, and cached all of Buenos Aires and surroundings, give it an extra 20 miles more of what the limit was intended, it should help.

Also, if you have a second monitor, try detaching vfr map, atc, fuel windows to the 2nd monitor, I read that it helps a lot

So make sure you are not using the task manager or game bar to note cpu usage. Apparently they are wrong. Compared them to hwmonitor and Radeon overlay and both say 75-85 cpu usage when task manager says 100

It’s what happens when you get tired of upgrading. But now my third fastest storage, a RAID5 array is down to 900GB from its original capacity (4x3TB disks) so now I’m going to have to upgrade that. Looking at 10TB HGSTs Ultrastars.

Upgrades are annoying and time consuming so I got something which wouldn’t need it for a while sans the RAID Array.

The fastest storage onboard is a PCI-E Intel Optane 905P 1TB (sometimes advertised as 960GB). Again, didn’t want to upgrade two seconds later.

But even I suffer from long loading screens so it doesn’t seem to matter how much power you’re throwing at the game.

If you’ve tried absoloutely everything but are still stuttering to the point of unplayability, try changing your “processor scheduling” from “programs” to “background services.” I found this solution on a thread for Oculus VR poor performance, and it seems to have resolved this issue for me on a very subspec system. See my last post on this other thread for all the details and instructions on how to change the setting.

Will try a large area or London (probably the whole UK) tomorrow. If this does come to be that main culprit, how would it explain decent performance in small, less complex aircraft, and progressively ■■■■■■■■ performance as you get more complex and start adding glass cockpits to the mix? I’d imagine, those craft would perform worse nonetheless, and just becomes more noticeable when added to the ■■■■ storm.

Where does our 1.21 Petabyte Power Server sit on your list of awesomeness?

In case that may help other people

I started from low settings everywhere and I change my settings one by one; and the winner is :


4A_Perf_A 4A_Perf_B


4B_Perf_A 4B_Perf_B


4C_Perf_A 4C_Perf_B


4D_Perf_A 4D_Perf_B

Any other setting and my fps stay at 90 (limited in NVidia control panel).
More tests in the coming days.

Specs :
i7-8700K@5.2Ghz (HT OFF)
RTX2800Ti
32Go

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All pretty decent, what’s you sim setup, as in, what aircraft, location, is the terrain cached?