Drone camera rolls left very slowly left with no user input

I use the default keyboard mapping of the Ins key to toggle drone view on and off so I do not accidentally turn it on while using the joystick.

My Logitech 3D Extreme joystick mappings that are active in drone view:

My Logitech 3D Extreme joystick mappings that are active when not in drone view:

v1.23.12.0 … is still rollin’ rollin’ rollin’

:frowning: sadly it reflects the state of the world.. turning upside down. Thanks for checking and posting. Let’s keep hoping for improvement (in both the sim and the world).

…Though the streams are swollen
Keep them doggies rollin’
Rawhide!

Same here :innocent:

:slight_smile: Classic film!

I don’t get why they haven’t fixed this yet.

I see it happen on Youtube trailers by 3rd party developers too.

Happens here too, I was wondering what I was doing wrong. :sweat_smile:

It’s a real shame more people aren’t up voting the bug but maybe that means there are only a few of us impacted by this. My key concern is that they introduced this when optimising the code and ā€œdon’t want to go thereā€ in code that is fundamental to performance and they made shortcuts that they don’t want to undo. But that is pure conjecture. Maybe they’re just busy :frowning:

will this ever get fixed.

it’s really strange how long newly introduced bugs in this game are just not fixed at all.

Yeah i think they have problems with the legacy FSX code.

Development seems very slow too compared to most other much smaller developing companies. There are no frequent bug fixing patches released. Normally they should be able to fix a lot of the small bugs within a week after they release a sim update, like most companies do.

It’s not their code and some of it is 30 years old. That makes it very hard to overhaul parts of the sim.
Hopefully things will go faster as they fix the old code.

I think it should be fixed. There is no point drone keep on tilting.

I agree it should be fixed but without any indication from anywhere when it will be fixed, I will continue to use RESET DRONE ROLL mapped to a button to enjoy using the drone camera.

WU8 1.24.5.0 … ok, it is a World Update only … still rolls the cam to the left.

I watched the official Xbox trailer and there are (again) many parts of the video where the cam roll effect did manifest itself.

It would be interesting to learn if the art director(s) for those movies have also noticed this bug … or if (too many) people by now assume … ā€œthat is just the way it is … there must be a good reason for that rollin-left-thingyā€

So the next stop on this journey will be … SU #9

Hello Asobo after 9 Months, please FIX this annoying BUG !!! :frowning:

Please fix this :slight_smile:

Just for the record … our ā€œbelovedā€ cam roll bug is still ā€œaliveā€ in SU9 1.25.7.0

I think they are too busy introducing new bugs to fix old ones. Honestly, have they never heard of regression testing? I’m sure I’ll be shot down by people for being overly critical and mean but Asobo need to ā€˜get a grip’ of their software testing and release procedures. The worry is that they don’t seem to be getting it. :frowning: Come on Asobo, get control of your software, take your time, do lots of testing and fixing, I think most people would be happy with less frequent, more stable releases, not new features - and new bugs - so often. You have a great vision for the product, but don’t rush so much - you just end up taking away from all the hard work of your talented staff with stupid bugs slipping through all the time.

ā€œMove fast and break thingsā€ seems to sadly have become the ā€œnew normalā€ in the industry.

However, in this case I guess I would disagree with you @WebSanity that automated testing would be the answer. This bug (and many others) is in essence a ā€œUIā€ bugs … and those are always hard to detect in an automated (end-to-end) way … especially when other subsystems (e.g. DX11/12 and GPU drivers etc.) are involved too.

But I would strongly agree with your second point about prioritizing bug fixes over feature additions … especially when it is about core aspects of the engine.

While I do like the ā€œvoteā€ mechanism I am often puzzled by the aspects (bugs) which the crowd is voting up and which Asobo then seems to focus on.

This cam roll bug is literally ā€œin the faceā€ of everybody who dares to leaf the cockpit. It is now ā€œaliveā€ for almost an entire year. Asobo pre-load landscapes and promo videos are full of ā€œcam roll bugā€ manifestations. It makes me wonder if most people just assume that this is ā€œnormalā€.

In essence it seems to be a trivial (classical) 3D matrix cam position issue.

A fix should be really trivial because the ā€œreset cam rollā€ command works perfectly fine … and so the system knows what a proper horizontal cam position is … and then one simply needs to maintain a separate 3D matrix to track the cams roll-pitch-yaw and prior to rendering each frame the cams view could be recomputed properly by base position plus view direction matrix.

I still think the ā€œregressionā€ bug is an accumulation of floating point rounding errors … and it got worse then the performance improvements have been introduced (I feel like the bug was always there, but far less visible … so who knows maybe the moved from float64 to float32 … or float16). It seems to me like the fundamentally incorrect cam calculation was there from the very first release.

But then … I am just a goose … that likes to fly around the globe … and I am a happy goose.

Evening my winged friend. Not suggesting automated testing, which as you say won’t achieve much. What I call regression testing is a mix of a standard sets of tests to run before all releases (which surely Asobo will have) mixed with a carefully chosen set of tests planned and setup after each development to test specific areas that have been worked on and might be impacted by something. Obviously the latter can miss something unexpectedly impacted by an update that you had made, but it helps silly mistakes creeping in.

Something as simple as ā€œtest to make sure the drone works for the external view worksā€ in my mind should probably me on the former list for every single release. along with a hugely long list of other things!)

The fact that this bug is so obvious to some people and it’s appearance after optimisation (or it becoming far stronger as you ponder) makes me wonder if it was a ā€œsacrificeā€ that was known about but which allows big optimisations elsewhere and has a high effort to get working properly again without losing optimisations, which means it isn’t ā€œhead of the queueā€ to fix. That is PURE speculation; but if so that would mean that Asbo didn’t just make a glaring error, which I would hope to believe was the case.

Let’s just hope they can sort it before we get addicted to it :slight_smile:

Ah … OK … understood and agreed.

ā€œRegression testingā€ not (solely) my means of fully automated test code
… but more like a (big) ā€œpre-flightā€ check list for human testers.

(Being a goose clearly gives me an advantage when it comes to rolling my head to the left … I can almost go 180 degrees without much pain)