I might be cool with that. I have some units with at least 6 GPU but I’d think it could be done with minimal overhead. Perhaps I will add some benchmarks and play with this over the weekend?
My initial thoughts are the that the CPU is known to get bogged but wants to only use 4 cores (which this unit only has). But what if I had 6 or 8 cores? What if I already had a second lighter VR-ready GPU attached and since this would be essentially an Oculus Go movie(a parallel process) for the passenger (considering what a GPU and ASIC does) I’m thinking this can be done, but with potentially some extra CPU and memory overhead. I know the Quest needs conversion from the onboard GPU unlike the Rift but what if that was already being done for the Rift (or S)?
This seems like perfect parallel task suited to another GPU just along for the ride…