DX12 trouble

Yes what I see is also screen tearing. AFAIK you grabbed directly a video from the headset, so the problem is when using your Oculus headset right?
I’m asking as Vsync don’t appear in “VR” settings menu, it’s under the “PC” because it’s mean to only affect monitor users.
Are you saying Vsync for your monitor affect your view in headset? No pun intended, this was a bug MSFS had a long time ago when VR was first introduced in game, and was fixed after that.
If it’s back that’s pretty bad. Unfortunately I can’t test right now…

Edit: Ok, I see again your video on PC (not phone ;)) it’s on monitor, my bad.

But still: Vsync should not affect your VR experience at all.

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