Dynamic / Situational Graphics settings for VR

Would be awesome as I have this problem as well. I’m not sure how effectively they could really implement this though. I think it would have to just come down to some sort of dynamic resolution scaling where you set a target framerate and the sim does whatever it needs to do with the resolution to maintain that framerate. That’s definitely possible. But as far as altering settings like volumetric clouds, antialiasing, etc. on the fly like that, I don’t think it’s gonna happen.

That’s not to say it’s impossible, but considering how often this sim still crashes to desktop nearly a year after release, and how poorly optimized it is overall, I just don’t see Asobo ever making such a thing a priority for the very small percentage of us who use VR, and the even smaller percentage of that percentage who would use such adaptive settings.