When doing this tutorial:
It always ends up with a build error
AssetBuilder | Could not find a valid simobject in 'L:\My Drive\MSFS\Projects\TestLivery\PackageSources\SimObjects\Airplanes\pieter-test-livery'. Does it have one of [aircraft.cfg / sim.cfg / container.cfg] and does it reference the correct model folder(s)?
The folder does have an aircraft.cfg file:
[VERSION] major = 1 minor = 0 [VARIATION] base_container = "..\Asobo_C172sp_AS1000" ;===================== FLTSIM ===================== [FLTSIM.0] title = "Cessna Skyhawk G1000 Asobo - Test" ; Variation name model = "" ; model folder panel = "" ; panel folder sound = "" ; sound folder texture = "test" ; texture folder kb_checklists = "Cessna172SP_check" ; Procedures/Checklist sibling file name kb_reference = "Cessna172SP_ref" ; Reference information sibling file name description = "TT:AIRCRAFT.DESCRIPTION" ; Variation description. wip_indicator = 0 ; know if the variation is good to go or still WIP : -1=Disabled, 0=Rough, 1=1st Pass, 2=Finished ui_manufacturer = "TT:AIRCRAFT.UI_MANUFACTURER" ; e.g. Boeing, Cessna ui_type = "TT:AIRCRAFT.UI_MODEL" ; e.g. 747-400, 172 ui_variation = "TT:AIRCRAFT.LIVERY.DEFAULT" ; e.g. World Air, IFR Panel ui_typerole = "Single Engine Prop" ; e.g. Single Engine Prop, Twin Engine Prop, Rotorcraft, etc ui_createdby = "Asobo Studio" ; e.g. Asobo Studio, Microsoft, FSAddonCompany, etc ui_thumbnailfile = "" ; app relative path to ThumbNail image file ui_certified_ceiling = 14000 ; service ceiling / max certified operating altitude (ft) ui_max_range = 640 ; max distance the aircraft can fly between take-off and landing in (NM) ui_autonomy = 5 ; max duration the aircraft can fly between take-off and landing in (Hrs) ui_fuel_burn_rate = 54 ; average fuel consumption per hour (lbs/hr) - reminder: fuel density is ~6.7lbs per US gallon atc_id = "ASXGSA" ; tail number atc_id_enable = 1 ; enable tail number atc_airline = "" ; airline name atc_flight_number = "" ; flight number atc_heavy = 0 ; heavy? atc_parking_types = "RAMP" ; "ANY" / "RAMP" / "CARGO" / "MIL_CARGO" / "MIL_COMBAT" / "GATE" / "DOCK" atc_parking_codes = "" ; Comma separated and may be as small as one character each atc_id_color = "" ; color for the tail number : i.e. "#ffff00ff" atc_id_font = "" ; font for the tail number isAirTraffic = 0 ; Is the plane usable for air traffic isUserSelectable = 1 ; Is the plane selectable by the user
The contents of
The contents of texture.test:
The contents of texture.cfg:
Does anybody have any idea why this is failing? I’ve been trying various things now for 2 hours (started over, different planes, 3rd party planes, etc) and always the same error message. Like it doesn’t detect airplane.cfg or doesn’t get the
base_container part, while I’ve seen it working fine with other (compiled) liveries.