This importer plugin seems to be able to import animations and MSFS materials intact. If you can get it to work, you should be able to learn more from the default aircraft.
I would not try to turn around and export models from Blender, it would probably not work. But you can see the node names and animation names which is priceless for developing a new model.
You can also read the node names and material names from the gltf directly with a text editor or XML editor. Getting the node names used in default airplanes can be paired with the model behaviors they use. You can get a lot of your animations up and running quickly that way.