Could you please incorporate exception handling for buffer underruns? When developing aircraft, when you call a variable that doesn’t exist or call one incorrectly the game CTD’s. Could you add a feature that either:
- Creates a pop-up with the exception code and prevent loading the aircraft
-or- - Boot the user back to the main menu instead of CTD
Either of these would significantly help developers when adding new features or debugging their code.
Thanks!
Evan