Exception Handling


Could you please incorporate exception handling for buffer underruns? When developing aircraft, when you call a variable that doesn’t exist or call one incorrectly the game CTD’s. Could you add a feature that either:

  • Creates a pop-up with the exception code and prevent loading the aircraft
  • Boot the user back to the main menu instead of CTD

Either of these would significantly help developers when adding new features or debugging their code.



Has this been implemented yet?

Has not. They’ve fixed many of the CTDs(crash to desktop) but still haven’t implemented an error catching system to let users know the cause of the crash when it does happen. Thanks for following up!

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