Excessive amount of trees (2024 trees are even more excessive than 2020)

Do you have the same issue if you follow the OP’s steps to reproduce it?
• Yes.

Provide extra information to complete the original description of the issue:
• Some 2024 autogen trees are not scaled correctly. See:

The excessive scaling (height) affects tree density, producing the effect of having too many trees. In other words, scaled correctly the tree density may look ok.

If relevant, provide additional screenshots/video:

it‘s a mess and also in Germany everywhere you fly, trees, trees……
and it‘ s differen to 2020.

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If relevant, provide additional screenshots/video:

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Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

Several posts removed as non compliant with Bug Report category requirements listed above

Do you have the same issue if you follow the OP’s steps to reproduce it?
• yes

Provide extra information to complete the original description of the issue:
• trees appear plentiful in places where there either aren’t any or very sparse.
Comparisons below of Reina Sofia in MS2020 (M339) and MS2024 (L39)

If relevant, provide additional screenshots/video:






Ok, so you’ve deleted my posts that were intended to be helpful to those suffering from this bug. I accept that like other posts still on this topic it was “non-compliant” and also that many others have been deleted.
Maybe the status of this topic needs a serious review as it is pretty obvious tha Asobo are unlikely to do anything about it.
And as a first time contributor, this is disheartening and doubt that I’ll bother trying again.
Colin Dyer

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I’m OK with those posts being deleted - they were getting into details about how to tweak the Bijan Season’s mod, for which there is a separate post. While that info may be useful to those who own the mod, I think the focus of this post should be on what’s wrong with the trees in the stock game, and sharing those examples - that’s the best way to keep Asobo focussed on the topic, rather than muddying the waters talking about 3rd party mods.

I’m strongly of the opinion we shouldn’t be forced into buying a mod to fix something that’s clearly not been correctly implemented by Asobo and is a demonstrabale regression vs MSFS 2020. Best of luck to Bijan, I know how much effort goes into cleaning up trees even for a small region, and I can see from screenshots his mod is helping in specific regions - so if people want to pay for that cleanup then fair enough. But in my opinion it looks like his mod is playing whack-a-mole with trees over the entire planet! This seems like a thankless task and I don’t get how he can keep on top of it if Asobo make more changes.

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Thank you for your reply. I do agree with just about everything you say. As you say, we should not have to rely on a 3rd party product, but this is a frustrating bug and I don’t have much faith in it being fixed in the near future.
Keep on the pressure and good luck!

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Due to the new tree models, it was likely necessary to recalculate the data that populates them. The relationship with Blackshark seems to be gone with the new sim, so it follows that a new algorithm was developed that performs differently. But also keep in mind that the previous sim data was likely modified in many areas to correct the data and this work may not have been able to be migrated.

So we may have to wait for adjustments to be made and the worldwide data to be updated to see any improvements. Best to be patient.

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There is a new listing on flightsim.to with tree removal for 176 cities.

Airportone

It wouldn’t really be 176 cities, it’s in all world in MSFS2024. It’s all wrong, misplaced trees, forests everywhere, a mess. We need a Tree Global Fix, not a city-by-city fix.

Too bad they are no longer with Blackshark, it was much better with them.

Now they charge us more expensive for a broken simulator.

And I tried Bijan’s mod, it only fixes the autogen a little bit, not that it solves the global tree problem.

Obviously for that Microsoft Asobo would have to rescan the world with a better tree detection system in autogen, and as things are going it seems they are stingy and they are not going to do it.

It is ridiculous that we are waiting for a 3 party to be doing the work for them, and also we have to hope that the cities or areas that interest us someone else is working on it, since this is impossible to do globally.

If they would simply cut down on the number of trees by about 40% and shrink them down to realistic size, it would probably do wonders for LOD and frame rates. There’d be a lot less stuff to have to render.

4 Likes

I feel like Middle Eastern cities are WAY too green. The Dubai Palm has more trees than the Amazon forest and palm trees are hard to find. Same with Cairo. (though there are palm trees in Washington DC?) Seems like the wrong type of trees are being used in these regions.

The tree issue is a major problem for me, and its partially the users fault imo.
People were so obsessed with high quality trees, like its some kind of tree simulator, so tree, grass, and pebble quality became a selling point for 2024 along side with missions. Nevermind if the aircraft works or flies remotely realistic or the weather and ATC works.

So here we are with 2024 and we have high quality trees, grass, pebbles, rhinos, giraffes, displacement maps for your mud tire tracks in the fields - at the cost of overall performance. For your sim to render in theese high polycount high textured trees and grass with shadows, and muddy fields with displacement maps it will tank your fps, which wouldnt be a problem if MSobo would have done what we asked and let us control quality, density and draw distance of these objects.

But instead MSobo doubles down in their streamed console strategy “thin client” and merges even more settings so we have 0-to little control of those. So its our scenery photographers and MSobos vision of what is essentially “MS Flight 2” that is the cause of this, and I dont see how it will get any better.

Hopefully there will be a tree replacement mod in the future, that will free up a lot of performance for us all. But again, I dont have high hopes.

By the way, make sure to lower your tree settings below High unless you want to half your performance around forests.

Do you have the same issue if you follow the OP’s steps to reproduce it?
• Yes excessive trees everywhere

Provide extra information to complete the original description of the issue:
• It tanks performance because of how the system is designed to work.

If relevant, provide additional screenshots/video:
• N/A

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This is a reminder that this thread is meant to serve as a bug topic, not a discussion topic. If you are experiencing this issue, please feel free to report your findings using the following template. In addition, if you find workarounds or processes that helped resolve the bug for you, please feel free to post about it, as it may help the team’s investigation. Outside of this, please use an existing or new topic in the appropriate Discussion Hub or User Support Hub to discuss/assist others with this bug.

All other posts will be removed.


:loudspeaker: For anyone who wants to contribute on this issue, Click on the button below to use this template:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

Do you have the same issue if you follow the OP’s steps to reproduce it?
• yes

Provide extra information to complete the original description of the issue:
• overzealous tree placement in urban areas (los angeles, portland areas tested); trees placed on top of photogrammetry trees are about twice as tall as expected and make it impossible to see many houses from the air (this is not what they look like IRL)

If relevant, provide additional screenshots/video:

Yes. My son flies and lands on Lakigiga in iceland. There aren’t ANY trees in iceland. He likes to walk around as he’s autistic! :slight_smile:

Do you have the same issue if you follow the OP’s steps to reproduce it?
• yes

Provide extra information to complete the original description of the issue:
• Wind turbines out in the middle of the sea have small groves of trees surrounding them on the concrete piles.
Quick look up is UK, morecambe / barrow in furness off shore windfarm.

If relevant, provide additional screenshots/video:

I don´t recall seeing that going out of my hometown (Kiel) each and every day, also the “Fernmeldeturm Kiel” is messed up (that´s the 227m high building behind that massive 300ft tree) as well as basically all of Kiel, but that´s a different story.
The main frame in this shot is the 300+ foot tall tree as well as that mess of mesh trees around it you can see all over the world (in sim).

Update: more screenshots of what I mean with tree textures being a mess and the complete of (Kiel) as an example:

What are those textures? Seems like AI mistook a lot of trees for ground?

More messed up trees and a green wall and dirt just dividing the baltic sea - north sea canal.

More messed up trees and water.

More messed up trees and what´s supposed to be a floating ship.

And finally some more supposed to be floating messed up ships and trees on the dock to top it all off.

As a workaround for now, photogrammery off does fix those issues for the most part, but the buildings are so far off from reality since they are only generic prefixed buildings which is a shame to play on, especially in Europe.

1 Like