Excessive reflections, glare, tint & opacity - canopy

I see my post has been merged with this older thread but my concern is that the Beechcraft has already been updated to version 6.26.1 and was listed in the SU4 release notes yet the windshield reflections still remain. I just wanted to be sure it wasn’t overlooked.

Can this be verified?

I haven’t done a substantial survey of the aircraft affected by this problem, but it does look like many aircraft have still not been rectified, despite this being “planned for SU4”.

Worse is that in the Daher the front windscreen was corrected but the side windows ignored. This does not bode well for example in those planes with glass cockpits where the displays are significantly obscured by the same incorrect reflections of the ground. Asobo are only making extra work for themselves if they do not fully correct each plane when they do the windscreen - unfortunately this is a trait I’ve seen in various previous “fixes” where they do not understand the full extent of a problem, and just fix the major symptom.

Anyway, I await with interest how thay label this bug in the next updated bug-list. I presume it will now be logged as “Partially fixed in SU4”.

Problems still present after SU4.

Confirmed reflections present in Bonanza G36:

Daher TBM930 side window:

Instrument panel in Beechcraft King Air 350i:

(NB: I’m still in 1.6.31, but we are told this is equivalent to the release version.)

Looks like a migraine headache. Completely unplayable, makes me ill. Microsoft Asobo please fix this in your aircraft.

Make cockpit reflections optional.

Occurs in the Blackbird T-38A released this week. In 2d and VR.
Videos here:

Really disappointed this hasn’t been addressed all this time. Several of my favorite aircraft suffer from this, including the SR22, TBM, and Citation Longitude. Not only are night flights very disorienting, all of these planes give a notable performance hit.

Following the Developer Livestream, we can at least update where we are.

This bug is currently on the first page of the bugs:

It is logged as having 184 votes, rather less than the current 205 votes, so the list must have been generated some time ago, just not published for us to see.

The current status is marked as “In Progress - Per Aircraft”, so no timescale now attached although at one time it was due to be fixed in SU4. It looks like Asobo will update each aircraft when they get around to it, but as far as I’m aware the only aircraft which has benefited is the Daher TBM980, and even here it is only the main windscreen which has been modified. (I am surprised they didn’t do the side windows at the same time, or did no-one realise it affects all the glass in the cockpit, even including the instrument glass?)
If they are doing it piecemeal, and they do not tell us explicitly which aircraft have been fixed, it makes life awkward. There are several aircraft I do not use because of this bug, and I’m certainly not going to test them all on a regular basis in the hope one of them has been fixed.

So we know vaguely where we stand with this major bug (newly introduced in the 2024 “upgrade”), a long way behind where we were when they said it was planned for SU4, and just waiting on the whim of the developers. Really not a good situation.

Thanks for the update @ExtraPilot6480

Still frustrating me.

MS/Asobo, please tell us if you think an airplane windshield is supposed to look like this during landing :slight_smile:

Well I think Wonder Woman’s invisible plane may look like that on landing, wouldn’t it? :slight_smile:

I still find it hard to believe how this is a problem in FS2024.

  • FS2020 did not suffer from this at all, yet so many planes are afflicted in what is meant to be the upgraded version of the sim.
  • Asobo personnel claim to fly in the sim, yet are quite happy that such a large proportion of the default aircraft have such an annoying, unrealistic experience.
  • In VR, it is even worse, with each eye getting a different relection pattern. Again, they claim they fly in VR, but must be flying with their eyes closed.
  • They put a lot of work into getting “realistic” effects often with unrealistic results (for example the rotor shadows), yet ignore this obvious problem.
  • It has been bug-logged for a long time, and the solution is known to them, but they still won’t make the effort to fix it.

Despite all the hype, the unbounded optimism when it was launched, the many promises they made and the the unfounded pride they take even now in the product, this sim has certainly been the biggest disappointment I’ve had in many decades of flight-simming.