How is it possible to exclude/delete an generic 3d Object on top of any mesh for replacing it by a custom blender based object; e.g. generic cylinder replacing by a custom radio tower.
Problem solved by using a poly with exclude proberties.
How is it possible to exclude/delete an generic 3d Object on top of any mesh for replacing it by a custom blender based object; e.g. generic cylinder replacing by a custom radio tower.
Problem solved by using a poly with exclude proberties.