Excruciatingly slow response in Setting Controls Screen

Do you have the same issue if you follow the OP’s steps to reproduce it?
yes every time

Provide extra information to complete the original description of the issue:
• new in Beta 2

If relevant, provide additional screenshots/video:
• 10-seconds to change profile - data coming off an NVMe device

Like in logic: “You can have both” - they are not mutually exclusive. You can have an interface Xbox centric or heavily accommodating and for commonality reasons restrictive yet still a failed one on both platforms.

There are many signs that the interface is not PC focused. No PC interface need key commands hints to move around obviously clickable options. There is an ergonomic and design esthetics that actually are implemented in all PC games to make them not only functional and easy to grasp all assuming the same controls for everybody and primarily "tool "is the mouse. When you have a “settings” panel the depth MSFS one has you don’t clutter it with useless hints like… press Q and W to select huge clickable buttons. Etc.
Some functions are obviously stopped being developed because they needed to add even more depth to a badly design interface from start. Like the fact you have now Plane Specific profile with specific commands for the selected plane but you can’t see what commands are available, What specific commands are still not mapped for X or Y plane. etc.

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There are also many signs that they forget Xbox exists so I cannot abide this theory that they’re focused on making anything Xbox focused at all.

I have no problem if people disagree… after all only a dev from MS/Asobo could settle this “debate” for good.

My resoning is the interface doesn’t look like evolved for PC. The interface is similar on PC and Xbox. The interface is clearly similar with other interfaces for Xbox. The interface for Xbox is not the best interface for consoles most probably… it stemmed from a prototype MS decided on years ago. Debatable, an ugly one.
I assume MS and Asobo tries to maintain great commonality between Xbox and PC. With emphasis on “try”. I don’t say they succeed. As a matter of fact the fact that the PC one is a failure imho and you say the Xbox one is similar… leads me to believe it is all a rather failed attempt.
They try to ft a super complex interface for a Flight sim on Xbox and it doesn’t work well for Xbox and ruins the experience on PC on the same time.
I am sure most Xbox only users would have difficulties to understand the issues PC only simmers take with the interface.

Just as I am sure most PC only users would have difficulties understanding the issues Xbox only simmers take with the interface. It takes easily 3 times as long to get anywhere in the UI on console as it does on PC.

I agree with you even without experience it.

I agree it can be difficult to use it as an Xbox user. I just say that although you have these difficulties still, the interface is catered towards console/TV use. There are plenty of signs and choices within it that goes towards console/TV use and against common sense in PC use.

Let me give you few examples that will touch also on the probable causes of your difficulties on Xbox:

In this picture you can see the oversized flight conditions panel. It is this big because it has to be seen from few meters away on a TV and options need to be chosen with broomsticks while wearing welding gloves i.e. not a mouse. This whole screen on a PC is just few small mouse ticks or even switches like the red one on the right.
The clock is a horror to look at. I wish the developers would use such clocks everyday :smiley: . Why do you think the clock is like that? On a PC you could have a real analog clock or a digital clock… maybe even inspired by aviation… after all is known that pilots love their big wrist watches. Why a clock like that? Because such clock can be adjusted with just two commands! left and right. It doesn’t matter it looks like garbage and is awkward because every time the current time is at one end (mind blown) so every time is a “new watch” and you don’t know intuitively where is 12 o’clock… what it matters is that for Xbox users is a simple move left and right some silly controller.

The 9 buttons on the left… I hope everyone can imagine that for a PC user those 9 choices can be very tiny buttons or switches not bigger than the red button on the right called Live but with 3 or 4 stages.
The ordering of buttons is obviously done so people that want to waste little time “in options because doh…” can see Live-Live-Live aligned and Go! It doesn’t matter the Live players are a part of All players and for sake of reason their order should be swapped.

The weather is where all breaks for Xbox - because weather is important… otherwise this wouldn’t be a sim they are quite logically place there but… if you are on console pressing those will open the gates of hell… meaning more options that casual Xbox player consider to be worth bothering with. Because… surprise… weather is a very very complex thing. And even as it is now in the sim is still simplified. But yeah… as an Xbox player entering there will just make your fingers ache. The problem is those are needed… and more but there is no easy way to implement them. So the devs tried to hide the “complicated for most people” things where at least for now… they probably imagine you as an simmer on Xbox bought a mouse.

Then you have the oversized feedback squares at the bottom right… a slap in the face… On a TV you see those green-green-green and you hit “back”. On a PC… useless clutter. Of course we know how the settings are because we can see them on the left… we clicked them one second ago, right?

In the next picture again you can see the efforts to cater to the needs of PC simmers but through a TV interface perspective only makes everything break into a incomplete mess. First the plane I selected has no connection with the Ornithopter… it is not that big but How come we have a category for that silly artefact from Dune but we can’t have 8 axis for engines??? Oh… wait… what limitations could it be? Quick lets count the total axis of Xbox controller oh… in absolute total they are just 6… if you assigne more than one for throttle you are in trouble right?
In the picture bellow the next one you can see how again we have useless commands for this plane… like Condition lever axis… Why? Because it would complicate the system to have such exclusions and these complications would make life harder for coding for Xbox. Remember, this game was thought out with Xbox port in mind years ago development started.
On second picture down you can see the “profile category” for special commands for each plane. You don’t have either at all or enough and ou can’t see any them separately or which one of them are assigned. This is either wip or simply too complex and will make things even harder for Xbox.


When you go down the rabbit hole you can see how complex things are for a sim… how can you do all that with a “puny console controller”?? Of course some things will have to give half way. But the intent is clear… consolize as much as possible and for now clearly not all is possible so console players have their problems but the PC users are screwed also because needed features are half baked or completely missing.
This is one more level down, And I don’t want to repeat myself with the feedback… you can see button presses on the right panel called “control listener”… it’s a big nothing burger… it just shows you names of buttons you’ve pressed with no connection to what joystick they are from, are they assigned, to what… etc. :

And now for all these mashed up functions we need to stay 10-20 seconds each… why? because somebody thought is a very good thing not to have them saved locally but on cloud. If they are saved in windows registry it would be even more laughable.

I hope you understand my intent behind this long post. it’s not to bash necessarily the Xbox players. They can be very well a victim of this circumstance as well. What I try to point out is the big context this particular bug exists and how this complexity (most not necessary) can create conditions for such bugs to appear. Everything could have been better if the game would have looked appropriate for console on console and appropriate for PC on PC.

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But my point is and has always been that these things “catered” to Xbox don’t even work on Xbox - it’s like claiming a swimming pool made of acid was “catered” to fish. So rather than believing that they are truly that bad at making something, I think it’s more likely to believe that they weren’t trying to make it for Xbox at all. There are entire settings that they forgot to make accessible for Xbox, so it’s very clear that nothing is a priority for console over PC, and quite the opposite is true.

The design language is likely just a side effect of a UI designer’s personal preference and very little more.

I understand. My point is the departure from PC like interface to a simplified TV like is too big to believe that is still PC centered. The second issue is did it succeed to be TV interface? No! Probably not. And this is why I said that the whole thing is too complex to be squeezed to a Xbox/TV interface without major issues. However the departure from PC focus ruined the PC experience alike.

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Do you have the same issue if you follow the OP’s steps to reproduce it?
• Yes. It takes over 10 seconds for the selection to appear

Provide extra information to complete the original description of the issue:
• This started happening since the newest patch.

If relevant, provide additional screenshots/video:
• Also, when using the in-flight controller setup window, the middle portion where the different categories are listed are not spaced correctly and overlap each other. This doesnt happen when I use the larger interface (ESC out and go into settings) I have noticed this prior to the latest patch.

What is the status of this problem - has it been accepted as a bug?

I have 10 different profiles so it takes about 30-seconds for me to find the correct one in my list.

Do you have the same issue if you follow the OP’s steps to reproduce it?
No

Provide extra information to complete the original description of the issue:
Using the Windows clock → timer function to measure the time:

  • Initial loading of the controls page takes ~ 6 seconds
  • Changing a Preset config takes ~ 3 seconds
    There are 34 preset configs (default + my custom-made configs) available.

If relevant, provide additional screenshots/video:
N/A

I just updated to latest SU2 beta today and I keep having the same lag when changing controller settings. The categories list is also not spaced correctly and overlap each other as I showed in my previous post in this topic.

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I can’t find this thread here about the very long loading time between aircraft control settings if I try to toggle.
I hoped that the latest SU2 beta from April 28 this item was fixed (infinite loading times) but it isn’t fixed: toggeling between aircraft in the control menu lasts still very long.

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Same here, it takes 5 seconds to switch between profiles. Annoying when you have to scroll through 10 profiles.

I see both of them: slow loading the device profiles themselves and cycling between profiles for a specific peripheral, for example: HC bravo and profiles made for GA, Ini, Fenix, Boeing etc. I see this behaviour since the beta from 18. of April, incl. the latest update too.

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Do you have the same issue if you follow the OP’s steps to reproduce it?
• yes

Provide extra information to complete the original description of the issue:
• na

If relevant, provide additional screenshots/video:
• no

I’m a bit concerned that the beta bug reports have been melded with this one as I think the issue has been made massively worse in the beta and may not get the proper attention to be addressed prior to the release of SU2.

Loading Controls.mp4

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There is a strange workaround. If you click twice (so click again when you press the left/right arrows whilst there is the loading circle), then the next clicks are fast like they were before.

Whilst this post I made (link below) is not strictly related to this topic so I will probably get into trouble for reposting this, I really really want to get some attention on this discovery. There are so many new problems in the controls window (and the one you access from the toolbar in flight behaves different to the same window from the main menus) that I am so concerned this will be brushed under the carpet.

Basically, now the lists view (main panel on right) of assigned controls is also not updating when you make a change. Even though it’s redrawing, any changes or removals of bindings do not show until you fully close and open it all up again.

Renaming profiles does not always keep the new name, it sort of does sometimes but then randomly (when you go back to it) has reverted to the old name. Really confusing.

On top of that it’s not always showing what you selected with the filters. It takes that 5-6 seconds and if you click too soon it goes out of synch with what you have chosen on the filter options or something like that. It’s all just real clunky now. They really busted something.

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Yeah, switching between profiles is extra sluggish over the last couple of weeks, and it wasn’t exactly The Flash before.

This is driving me insane. Has this bug been logged yet???

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