I agree with you even without experience it.
I agree it can be difficult to use it as an Xbox user. I just say that although you have these difficulties still, the interface is catered towards console/TV use. There are plenty of signs and choices within it that goes towards console/TV use and against common sense in PC use.
Let me give you few examples that will touch also on the probable causes of your difficulties on Xbox:
In this picture you can see the oversized flight conditions panel. It is this big because it has to be seen from few meters away on a TV and options need to be chosen with broomsticks while wearing welding gloves i.e. not a mouse. This whole screen on a PC is just few small mouse ticks or even switches like the red one on the right.
The clock is a horror to look at. I wish the developers would use such clocks everyday
. Why do you think the clock is like that? On a PC you could have a real analog clock or a digital clock… maybe even inspired by aviation… after all is known that pilots love their big wrist watches. Why a clock like that? Because such clock can be adjusted with just two commands! left and right. It doesn’t matter it looks like garbage and is awkward because every time the current time is at one end (mind blown) so every time is a “new watch” and you don’t know intuitively where is 12 o’clock… what it matters is that for Xbox users is a simple move left and right some silly controller.
The 9 buttons on the left… I hope everyone can imagine that for a PC user those 9 choices can be very tiny buttons or switches not bigger than the red button on the right called Live but with 3 or 4 stages.
The ordering of buttons is obviously done so people that want to waste little time “in options because doh…” can see Live-Live-Live aligned and Go! It doesn’t matter the Live players are a part of All players and for sake of reason their order should be swapped.
The weather is where all breaks for Xbox - because weather is important… otherwise this wouldn’t be a sim they are quite logically place there but… if you are on console pressing those will open the gates of hell… meaning more options that casual Xbox player consider to be worth bothering with. Because… surprise… weather is a very very complex thing. And even as it is now in the sim is still simplified. But yeah… as an Xbox player entering there will just make your fingers ache. The problem is those are needed… and more but there is no easy way to implement them. So the devs tried to hide the “complicated for most people” things where at least for now… they probably imagine you as an simmer on Xbox bought a mouse.
Then you have the oversized feedback squares at the bottom right… a slap in the face… On a TV you see those green-green-green and you hit “back”. On a PC… useless clutter. Of course we know how the settings are because we can see them on the left… we clicked them one second ago, right?
In the next picture again you can see the efforts to cater to the needs of PC simmers but through a TV interface perspective only makes everything break into a incomplete mess. First the plane I selected has no connection with the Ornithopter… it is not that big but How come we have a category for that silly artefact from Dune but we can’t have 8 axis for engines??? Oh… wait… what limitations could it be? Quick lets count the total axis of Xbox controller oh… in absolute total they are just 6… if you assigne more than one for throttle you are in trouble right?
In the picture bellow the next one you can see how again we have useless commands for this plane… like Condition lever axis… Why? Because it would complicate the system to have such exclusions and these complications would make life harder for coding for Xbox. Remember, this game was thought out with Xbox port in mind years ago development started.
On second picture down you can see the “profile category” for special commands for each plane. You don’t have either at all or enough and ou can’t see any them separately or which one of them are assigned. This is either wip or simply too complex and will make things even harder for Xbox.
When you go down the rabbit hole you can see how complex things are for a sim… how can you do all that with a “puny console controller”?? Of course some things will have to give half way. But the intent is clear… consolize as much as possible and for now clearly not all is possible so console players have their problems but the PC users are screwed also because needed features are half baked or completely missing.
This is one more level down, And I don’t want to repeat myself with the feedback… you can see button presses on the right panel called “control listener”… it’s a big nothing burger… it just shows you names of buttons you’ve pressed with no connection to what joystick they are from, are they assigned, to what… etc. :
And now for all these mashed up functions we need to stay 10-20 seconds each… why? because somebody thought is a very good thing not to have them saved locally but on cloud. If they are saved in windows registry it would be even more laughable.
I hope you understand my intent behind this long post. it’s not to bash necessarily the Xbox players. They can be very well a victim of this circumstance as well. What I try to point out is the big context this particular bug exists and how this complexity (most not necessary) can create conditions for such bugs to appear. Everything could have been better if the game would have looked appropriate for console on console and appropriate for PC on PC.