Expanding sounds of a plane

Hi all,

I know it is possible to add missing sounds to an existing module using wave files, but because it is anobsolete process, using this type of files is very limited. This is why I am creating new sounds using Audokinetic (Wwise sounds), and I read in the documentation it is possible to add additional packeges to the XML file:


The problem is I have been trying to do so unsuccessfully. I think I do not understand correctly how do I have to name the extra package and the events on it in order to make that work. I know the new package has to be included in the layout.json and that has been done, but I cannot make any sound from my extra package being played in the sim.
The video Asobo provide does not have any explanation about extra packages. Is there anyone who has been used them successfully can give an explanation about how to name the packages and the events in the additional file to make it work???

Thanks.

I can not give very clear advise, but from other soundpacks i use (downloaded), there is a “.pck” file, which and of course, the .json has to be updatet.

Maybe you look at an existing soundpack and have a look at it how it has to be packaged?
AFAIK, the .pck file has to be added to the Soundsfolder in the original aircraft folder.
The soundpacks i use (FTSIM), can not just be placed in the communityfolder, it needs manual copy/editing by the enduser aswell.

Thanks for the advise about the comunity folder. Yes, I am aware it need to be physically on the sound folder of the plane. The PCK files cannot be “looked at” because, obviously, they are compiled and canot be decompiled (to avoid copying). It is a very protective method and I understand why. The thing is I do ntot want to modify the original PCK file because is the original plane file and it works very well. But I want to add some sound to the plane that the original plane does not have. For example, the plane has no touch down sound. So while landing, sometimes you do not now when exactly the wheels touch the ground. Also, there are some buttons and levers that have no sound. One of them is the primer, which is linked to a local var and I want it do make some friction sound when you move it.

I was able to add some sounds using wave files (.wav) but this way you can only attach a file to a var, in a on/off way. In order to make the sound behave realistically (for example to make a sound while you move a lever, in both directions) you need to add a “behaviour” to the sound. Wwise is very good at that.

THat is why my intention is to “add” some additional sounds (using the element in xml file) and call those event from the xml file. The problem is I do not understand the IMPORTANT warning there (read the picture abvove) Does it mean when I create the soundbank in Audiokinetic I do need to call the events with the same names than the master package and just add some sufix at the name of the soundbank when compile it? Becuse it said literally that every even in Wwise are prefixed by the name of the Main Package and followed by the name described in the wwiseevent attributes wether it comes from the main package or from any additional packages So my understanding is if you use a different package with a different name (the events in the package will have a different prefix) but the XML file will call them using the main package prefixes, and not the one used when creating the file. Therefore you need to use the same prefixes while creating additional packeges… i do not know if I understand it correctly and I am still waiting for my Wwise license. So far I tryed to use another package with a different name (one of the asobo default ones) but even if I know how the events are called and I add the file both to the XML file and to the layout.json, I am unable to make any of the sound of the additional package to work.

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