One of the biggest issues I have with the MSFS camera system is the vertical placement of the external camera. For some reason the sim places the plane in the bottom quarter of the screen, which leads to all sorts of issues including parts of the plane off the screen in many circumstances as well as a general feeling of unease at the dissymmetry of the entire scene.
Has anyone heard from the actual devs on WHY this painful design choice was made? It literally gives me a headaches sometimes as you see more of the sky than the ground
Has anyone found a SOLUTION to this problem, in the form of a mod or cfg editing?
The only thing I’ve seen is when someone is using a head tracker, they can look at different angles that place the plane pretty much anywhere they like. I’m guessing the Asobo dev’s thought they were making an “artistic” choice with this angle. If you use the drone as a following camera, you should be able to control its angle, but I’ve never tried that. The only time I use the drone is to explore ground scenery. There may be some entry in a cfg or xml somewhere to fix the chase angle, but I’ve never looked for it.