Extra stuff in vegetation

I’m new to the SDK but have been able to modify and create some airports relatively easily. However, when I try to suppress vegetation, it leaves odd geometric figures, and I’ve struggled with ways to get rid of these objects. This only happens in certain areas. I’m working at several places in Southern California where this problem is seen in all the places I’ve tried, but as a test case, I went to Eastern Australia, and the suppression worked fine, although it did leave some scrub brush under the trees.

In the picture, there is an area close by where I used a polygon to get rid of trees, and in the distance, you can see the normal trees but those objects are there too and get left there when the trees are deleted.

I tried using an apron on top of the same area using grass as the cover material and that did seem to work once but then lost that ability and can’t figure out what to do. I guess there is some property of the apron that needs to be set to get it to work. I’ve spent hours trying to solve this so need help.

I can add the trees I want and where I want them but need to get rid of these monsters! Any suggestions?

Thanks,
Rob

That’s because it’s vegetation ‘interpreted’ by photogrammetry.

Most of the world doesn’t have it and it’s conventionally autogenerated.

Try putting a polygon around the lumps you want to get rid of and in its properties section there should be a box named ‘exclude TIN’ or something similar that squashes photogrammetry.

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Thanks, I’ll give that a try. There’s a lot to learn, and TIN was one of those things I just ignored. I did notice that those things went away when I turned off Photogrammetry, but that certainly wasn’t a useful solution.

Just tried it, and it works great! Also looked up TIN, so that makes it more clear. Now I can get rid of all the generated trees and just put it the type and size I want.

Maybe Blender is next?

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“Maybe Blender is next?”

Don’t go down that rabbit hole unless you got the next couple years off work :rofl:

I was only half kidding but after checking out some tutorials, especially regarding integrating back into the SDK… I think not for MSFS/SDK, but I may play with it anyway.