Extreme ground texture color difference in Arizona

ISSUE DESCRIPTION

Description of the issue:
Extreme ground texture color difference between two (satelite?) tiles in Arizona. See picture which has an inset of the nav panel to show the location.

Did you experience this issue before you joined the Beta?
I don’t know

ICAO, coordinates, or specific location:
See picture

[PC Only] Did you remove all your community mods/add-ons? If yes, are you still experiencing the issue?
Yes

FREQUENCY OF ISSUE

How often does this occur for you (Example: Just once, every time on sim load, intermittently)?
Always

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. Have a free flight in that area
  2. See the color difference

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

What peripherals are you using, if relevant:
Pimax Crystal

[PC Only] Are you using Developer Mode or have you made any changes to it?
No

[PC Only] Many issues may be due to an outdated graphics card. Please state your Graphics Card Driver Manufacturer (NVIDIA, Intel, AMD) and Version:
NVIDIA 572.60

[PC Only] What other relevant PC specs can you share?
i9, 4090, 64GB

MEDIA

Please add a screenshot or video of the issue occurring.

[END OF FIRST USER REPORT]


:loudspeaker: For anyone who wants to contribute on this issue, Click on the button below to use this template:

Do you have the same issue if you follow the OP’s steps to reproduce it?
•

Provide extra information to complete the original description of the issue:
•

If relevant, provide additional screenshots/video:
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Yea I saw it also.

@RickHRB
I suspect what you are seeing was present prior to SU2. I reported a simlar color difference somewhat further north in Arizona in January:

I don’t think any Bing ground texures have been specifically changed in any of the SU2 builds.

You are probably right. But being in the Beta, I cannot test how it was before Beta.

Still there in SU3 Beta 1.5.3

25 nm east of Page, AZ (KPGA):

Around Goulding Lodge airport, AZ (UT25):

It’s really bad if you fly just north of Pheonix. Just fly the Quacky1 SID out of KPHX.



SU3 beta. Will they ever get it fixed? Who knows…

Oh this is funny because I’m flying the quakcy1 with the same livery as I am reading this

I think they just need to make it so we can actually download more of the world vs. sceneries. Don’t love the streaming idea, would much rather download install more than 18gb for the sim to work properly.

One of my favorite routes is between Salt lake City and Phoenix. Beautiful scenery. Well except that area haha. I actually thinks it looks better in 2020 with 400 lod.

Agreed. Was flying the same route and on my return flight I found one a little after the grand canyon

Thank you for the bug report.

We have created an internal ticket to see if our team already has this logged, and if not they will attempt to reproduce the issue and create a new bug report. This item is now marked as feedback-logged. If there is an existing bug report or one is created, we will move this thread to bug-logged.

Was just getting update my scenery of Goulding Lodge UT25 and see even after all these years the awful artefact ;(

On one side there’s a dedicated upgrade with all the mesa’s and on the other there’s this low quality blend between two satellite images ;(

Some real bad tiling about 90mi north of Scottsdale AZ KSDL


ISSUE DESCRIPTION

Description of the issue: Satellite image in US looks divided into blocks, and zooming in the blocks has little color mismatch, most severe one is near Sedona. This not only affects the world map in menu, but also persist when spawning in that general area.

I know satellite or aerial imagery needs to be combined, i can deal with the somewhat visible blocks on world map but severe color mismatch is unbearable.

I suspect because Sedona is one of the location featued so they use more detailed image or dem, combining that to normal satellite image causes this issue, i might be wrong btw.

Coordinate or location of issue: see attached media

FREQUENCY OF ISSUE

How often does this occur for you (Example: Just once, every time on sim load, intermittently)?

Always, no mod as well. This will happen no matter in daytime or nighttime in sim

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. For better example, zoom in on world map (near Arizona state)

  2. locate KLEF or KINW

  3. see the color mismatch

MEDIA

Is snow being applied? Can you check that with live weather on/off?

Just did another clear skies preset, 15C , still the same issue

Btw, this is also close to the regoin, looking kinda off, might be a bug as well. (clean community folder, no other scenery purchased there). Monument Valley, Arizona:

@DementedCorn327 Sorry I’m tagging you, could you confirm the issue? Because WU22 is coming and I really love to see these regions fixed or logged. My apologies again.

Can replicate:

Spawning south of KLEF, 34.977067 -111.034764:

While this doesn’t apply to some of the extreme examples shown where a tile is almost white, I believe that the mismatches happen throughout the world but is far more noticeable in a vast desert without trees. Those base tiles are generated with aerial photography that is funded and created with widely varying governmental or private backing. You’ll see far more consistency in a large valley such as Phoenix where there’s a financial incentive to provide intensive mapping for various functions such as city planning, taxation, etc. Some of those large desert areas lacking definition or color matching are most likely areas that nobody really cares about. Population density is tiny. There is no agriculture and often roads are no more than dirt paths. The incentive to make the areas blend with others is just not there. MSFS relies on those base maps and it would take extensive work on their part to find and repair that color matching. That’s not a forgiveness by the way. It’s just the reality of the work involved.