Extreme veering of runway on Take Off roll in all airliners

:wave: Thank you using the Bug section, using templates provided will greatly help the team reproducing the issue and ease the process of fixing it.

Are you using Developer Mode or made changes in it?

no

Have you disabled/removed all your mods and addons?

yes

Brief description of the issue:

on take off roll all airliners are veering extremely to the left or right. The use of the rudder makes it even worse. This issue persists very long. I tried to change the sensivity of the axis bound to the rudder but no improvement.

Provide Screenshot(s)/video(s) of the issue encountered:

Detailed steps to reproduce the issue encountered:

taking off in any airliner on any runway

PC specs and/or peripheral set up if relevant:

T.16000M, TWCS Throttle

Build Version # when you first started experiencing this issue:


:loudspeaker: For anyone who wants to contribute on this issue, Click on the button below to use this template:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

I was having similar issues after update 10, which have continued after update 11. In my case flying the Just Flight 146 it appeared that even a low crosswind required almost full rudder and airleron control to keep the aircraft on the runway, which led to a very unstable take off and landing. One issue which made the situation worse was having the nose wheel steering control connected to the rudder inputs, as normally pilots will only use the nose wheel steering at speeds up to about 60kts and then rely on the rudder with the nose wheel locked in a straight line. If it’s connected to the rudder input then any application of rudder will also cause the nose wheel to turn, with interesting results…
I managed to resolve this issue by using FSUIPC to bind the rudder and nose wheel steering controls. FSUIPC has a function which reduces the rudder effect on the nose wheel steering as the aircraft speed increases, and this speed is adjustable and I have found setting it to 60kts works for me with the 146.
I still find that crosswinds seem to cause far more effect on the aircraft than is realistic, requiring rudder inputs even when trying to taxi in a straight line, but I live in hope that Asobo will adjust this eventually.

1 Like

I have to agree, something needs tuning here. The crosswind affect is too strong on the ground.

1 Like

It’s a shame that all of my take offs are so unstable. It needs to be fixed

1 Like

Okay I’ll give this a try. I hope it makes it a little better until Asobo has fixed this

Okay. I gave FSUIPC a try but I think I am missing something. I can’t bind any controls and axis because there is no assignment menu

Works great for me. I have the same controllers. Did you reduce sensitivity? Flight model set to Modern? Are you using the TM drivers (I don’t )? Is the signal from the TM steady? (The TM rudder potentiometer is flaky, can can behave erratic. I cleaned mine. You can check on Sensitivity menu and see if the signal is stable)

I did reduce sensitivity but there is still no menu for assignments. I don’t know what I did wrong cause the driver of my setup is up to date. Any ideas?

Have you set your control settings from legacy to modern? Legacy doesn’t work well with the majority of planes.

Yes. It Is modern all the time but still not working

Again. Is the rudder signal steady coming from your controller?
Do you have more than one controller assigned to rudder - if yes check the others controller‘s signal too.

I checked that twice. My controller seems to work just fine and there is no other control bound to the rudder axis