I was having similar issues after update 10, which have continued after update 11. In my case flying the Just Flight 146 it appeared that even a low crosswind required almost full rudder and airleron control to keep the aircraft on the runway, which led to a very unstable take off and landing. One issue which made the situation worse was having the nose wheel steering control connected to the rudder inputs, as normally pilots will only use the nose wheel steering at speeds up to about 60kts and then rely on the rudder with the nose wheel locked in a straight line. If it’s connected to the rudder input then any application of rudder will also cause the nose wheel to turn, with interesting results…
I managed to resolve this issue by using FSUIPC to bind the rudder and nose wheel steering controls. FSUIPC has a function which reduces the rudder effect on the nose wheel steering as the aircraft speed increases, and this speed is adjustable and I have found setting it to 60kts works for me with the 146.
I still find that crosswinds seem to cause far more effect on the aircraft than is realistic, requiring rudder inputs even when trying to taxi in a straight line, but I live in hope that Asobo will adjust this eventually.
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