Eye adaption / autoexposure bugged in nighttime after SU10

Are you using Developer Mode or made changes in it?

no. At least not for these tests

Have you disabled/removed all your mods and addons?

most of em, besides some airports. Shouldnt have to do with this issue

Brief description of the issue:

eye adaption (or whatever effect this is causing) seems to be bugged after SU 10 (?) in nighttime. Causing way too dark scenery/objects in low moon phases / no visible moonlight.

Provide Screenshot(s)/video(s) of the issue encountered:

Please watch the whole video.

Pic 1

notice the lighting arrive plane at camera angle looking to plane from right side. But not anymore when looking at it from the front.

Pic 2

Same here, from one direction one can see the light but not from the other angle. This is the example of the video.

Pic 3

This would be the byproduct of this, i imagine. There are many other posts about this too.
There is a plane infront of the camera. This is surely way too dark. I have never encountered this in the last few decades in my lifetime ^^

Detailed steps to reproduce the issue encountered:

Not sure… its not very easy to reproduce in a way like seen on video. Its always too dark overall but this effect like here only happens wehn there is little light. If there is enough light this wont be this obious. But the less light there seems to be, the more this happens.
To test, this is at LFML at the cargo space, 01.Okt around 1 am German time.
Ive tried to reproduce this effect on RKSI but tere it doesnt seem possible, probably due to the light pollution overall. Like mentioned, this happens most dramatically in very dark areas/very little scenery lighting expose

PC specs and/or peripheral set up if relevant:

RTX 2080, Win10, TAA, 2k resolution

Build Version # when you first started experiencing this issue:

SU10 as far i can see. Im aware that the moon had its low around the release, i just think that this problem adds to the low moon phase. Where autoexposure fixed it before in this very dark moments, now its getting too dark. And please note that im very aware of moon phases and its influence on brightness.
Ppl who know me know that this is the first thing i explain ppl when they say XY is too dark or too bright in the night. Already in P3D.

Look at the video, you can see the lighting changes dramatically just by moving the camera. Until a point where 0 lighting arrives at the plane. It seems to even negate light that SHOULD arrive.

Be aware, this ONLY affects nighttime. Daytime autoexosure is perfect as it is now.


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Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

Btw, there have been quite a few other posts here in the last days, about the same issue.

Another pic.

Munich, Simwings EDDM (shouldnt matter at all what airport, besides the fact that the dynamic lighting is probably different here, from the standard MSFS airport.)

Looking at the building makes the plane pitch black. It negates every color info

While looking from the side returns the light info (this light info SHOULD be here. The lit up version is the right one, it shouldnt happen that looking at the building has any influence at all on the light that hits the plane. There are lightposts here lighting up the plane. In no situation this should be eliminated. )

Or here. The focus is on the plane. Why is it displayed pitch black?

1 Like

Indeed, in SU10 we have so much blackness everywhere. Maybe the FS2020 lighting model is now deliberately based on what you’d see on the surface of the moon - ie, everything under a direct-light source is brightly illuminated, while anything in a shadow is in total pitch-black darkness.