I try to explain the problem once again, because there still seems to be a lot of confusion. Yes, when you directly look at a bright spot in the scene, there isn’t much difference between before and after SU10. The difference is when you look down into a cockpit to fiddle with instruments etc., because the contrast is so extreme on a sunny day:
This is what it looks like with SU10 when you look down into a dark cockpit to do something:
Yes the outside was washed out, when you looked down into the cockpit. But that didn’t matter, because you were focusing on the cockpit to do what you wanted to do. But when you looked outside again, the image became darker again, so it looked good.
It’s among other things a “quality of life” thing that they took away. It’s more cumbersome to operate the instruments in the 737 now. And I’m most definitely not going to mess around with my gamma settings now, when I didn’t have to for over two years and in no other game.
And we know the effect is changed, but makes it the game unplayable ? no…
Why devs decide to lower the effect and not give users the slider, we can only guess. May be it is only a side-effect to fix the VR issue and the wish was’nt just not in focus/known.
PS: I assume lots of other users like the new softer effect, because they no longer see only “white” if they look outside the window. Therefore the slider is important, otherwise the pro-and-contr disucssion will never end
It’s not fine, it’s on a bright sunny day. The second picture is what it would look like with all the ambient light bouncing around in the cockpit. The first image looks like it’s after sundown or on an overcast day, not like at midday with clear skies.
Add me to the list that prefers the SU10 look. When flying it is important to monitor both inside and outside the cockpit simultaneously, and so maintaining a consistent, stable light level is more important that prettier contrast ratios. It’s still awfully pretty. Everyone saying “ugh it looks like FSX now” needs to boot up FSX for a bit because no it sodding doesn’t.
That said, I’m all in favor of a slider so the effect may be seasoned to taste.
You know you can disable eyeadaptation in the usercfg.file right. You cant adjust it, but you can turn it off all together. Its under postprocess effect group. If your using VR make sure to turn it off in the VR section as well.
The other topic is based on the opinion that there was too much eye adaption, meaning the environment is too over-exposed when looking at the instruments, and vice versa. As can be clearly seen in this post.
Asobo appear to have responded to that by reducing the effect and lowering the overall exposure which fixes the outside environment, but means that cockpits are now ‘too dark’.
For those claiming the effect has been ‘removed’, it’s still obviously there. The left of this screenshot was taken with the camera pointing straight out of the window, the right with the camera panned down into the cockpit. Change in exposure is clear, just much less than pre-SU10…