F-16 by SC Design

no this is the most unrealistic F16 simulator

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As someone who has done all maintenance including engine runs on F-16 Cs and Ds block 25-52 PW and GEs. I can tell you that almost none of the buttons do what they should do in real life. So I’m not sure how a real F-16 pilot could say such a thing with a straight face. I sent many improvement items to the developers, about 10 things got implement but it’s still not even close to simulating a real F-16. I hope another developer who actually cares about simulating an F-16 can do it some justice.

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Sorry you are correct. Let me amend my statement. This is the most unrealistic simulation of an F-16
 in this century.

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Ah, there you go, you are infinitely more qualified than the average user of this product.
Indeed, if you check out the DC Designs mission statement they themselves never claimed to be making a 100% accurate representation, but their product is aimed to combine accessibility for the majority of customers with a level of accuracy that is immersive.
I don’t have a pc myself but I believe you would be much happier playing DCS.

What’s so unrealistic about it? The landing gear lever shoots the rockets? I’d really be curious about how “almost none of the buttons do what they should”. I guess an instrument is either inoperable or does what it says, at least that’s my experience in the sim. Maybe the problem from your perspective is that not everything is operable? That’s in line with DC Design’s mission as they never strived for study-level simulation. If the flight model and flight performance is close to real (which I assume is what the pilots commended) then it can be categorized as realistic.

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As I recall, they said the flight model was very accurate. Which I dare say is what most users who want to simulate the experience of flying an F-16 will care about rather than the specifics of what various switches do.

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I very rarely post on social media these days, outside of my own channels, but I will here in order to once again remind folks that we absolutely avoid building high-fidelity simulations of our aircraft. No matter how much some people like them, they’re in an extremely deep minority and always have been. DC Designs and SC Designs build aircraft that have highly realistic flight models, but all systems are presented in a way that is relevant to their use in Microsoft Flight Simulator, not real life. This is so that users can operate them in MSFS, including on console, and enjoy their favourite aircraft to the full.

We care about providing a good experience for the majority market customer more than we do aircraft experts of any stamp, and we wouldn’t be where we are if that market didn’t like our aircraft. They do, in huge numbers, far far larger than those that consider them inferior or inadequate.

For flight models, however, we care about accuracy and do our best to make them as close to reality as we can. We’re fortunate enough to have had the assistance of a real USAF F-16 pilot in this, and she considers the aircraft to be very close to the real airplane ( further refinements are coming based on her flight testing in the next update to the Vipers ).

“I hope another developer who actually cares about simulating an F-16 can do it some justice.”

Rest assured that for the majority of users, worldwide, the SC Designs do the F-16 justice - don’t take my word for it, check the Marketplace, by far the largest and most comprehensive display of audience approval ( or disapproval ) of any product in MSFS. 4.4 out of 5 out of 1,200 reviews, last time I looked. Scores like that don’t happen by accident, it’s evidence of why these products are so popular with simmers.

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im sorry but i disagree with you . one thing is to make a study level aircraft and another is to remake the cockpit for easy experience . im sorry but this is not what a simulation looks like . ok i understand . " study level " its hard and unnecessary in this case because is no weapon support in microsoft simulation but at least . make the cockpit like in real life and leave the switches with no function ( which can t do anything in this sim ) but the rest should be nice to be there like in real life . why not ? its a 3d work here .

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Some folk just dont get it do they. Some of the switches can not do what the real life ones do as those options are not available in sim. DCD produces aircraft for FLIGHT SIMULATOR not Cockpit function simulator. The Flight model and characteristics are as close as possible for simulation purposes. Those functions that are not required for FLIGHT are not added as they are UNNECESSARY. If you want a full on hard-core F16 simulator. JOIN THE AIRFORCE and use theirs.

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calm down dude, what i said its the same amount of work like their custom cockpit end of story . i mentain my point . some little tinny details are making the difference all the time . in this case . that switches and whatever the real cockpit have . talking about the inside experience . because 99% you are inside the cockpit right ? unless you are playing arcade style with 700 kts between buildings . in that case you are right :)))

It’s one thing to create a 3D model of the cockpit, switches included, and a completely different thing to program the different functions of every single switch. Some of the systems are simply not needed for flight, others may be good for immersion purposes but could be totally redundant for the majority of the audience, as they’re not crucial. For an unrelated example, it’s fun when an aircraft features “working air conditioning”, and you turn a knob, and a screen displays an arbitrary number for cabin temperature. But in practice it means nothing in a simulator. Systems of this caliber are simply not needed to enjoy an aircraft, which enjoyment mostly comes from the flight model itself, that you can do the same maneuvers at the same performance as the real vehicle.

I don’t personally have the F-16 (yet), but have seen much of it and from that I have the impression that it has way adequate systems fidelity needed to carry out full flights, from startup to shutdown. I honestly don’t know what switches some people miss here, or which are the ones that “don’t do what they’re supposed to”, but I have a feeling that they relate to relatively unimportant systems.

In the end it comes down to a difference in expectations, but DC Designs have always been crystal clear about what to expect from their products. Even taking it into account, stating that their products are not realistic is simply untrue. For people who see it this way I recommend playing Ace Combat to rethink what “not realistic” means.

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Well said that fellow

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I completely agree. It also flies funny especially at low speeds and when you deploy the gear it will often go into a 90 degree roll to the right at which point you either lose control and crash or sometimes save it by throttling up and lifting her
 If you have enough lift and height.

Their products are hype, I’ve realised unfortunately after many months of flying both the Falcon and Tomcat. Other developers are doing a better job for sure. IndiaFoxTecho for instance.

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It’s a fun aircraft to fly, you’ll enjoy it a lot. Worth the price I guess. Just don’t compare it to DCS or a real F-16.

Very well said Dean, I think we need to manage our expectations as gamers, and not pretend to be air force pilots in training :sweat_smile:

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After 3years ive never had F16 roll over once, ive seen it happen to others tho, they were wrongly configured for landing. Too slow, too heavy and turning too tight.
There are plenty of guides to demonstrate Viper landings on YT and other media outlets and via DC Designs discord channel. The link is on Deans Facebook page

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Textures in cockpit could be a little better

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Textures to be updated this year

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IMG20230918184807
This is what my DC Designs F-16 Cockpit looks like, A-10 and Super hornet are the same, any one know a fix??

its another mod conflicting. sorry cant give that support here, please visit the DC Discord for product support