FBW A320NX Custom Violent Pitching

At a certain point I’ve added a vertical acceleration feedback to the G/S law to improve guidance in wind. Maybe that’s a bit too much in some cases. But it still does not explain low framerate in some cases…when it pitches heavily it looks like the framerate is quite bad.

Maybe something in general being off, I’ve noticed also that strange things happen when you move a popup instrument. in the time while you do it it seems things sum up and create heavy impact afterwards, depending how long you do it.

I can look into it again and reduce the gain a bit, maybe that improves that while still getting good guidance in turbulences