I’ve been flying the FBW A32NX and I’ve noticed something is either off or different about the brakes. I use a Logitech Attack 3 joystick so my brakes are controlled by a trigger button. I used to be able to keep clicking it to tap the brakes which made it easy to control my taxi speed on the ground, but something seems to have either changed or my settings got messed up.
Now, to slow down, I have to hold the brake trigger for a few seconds and I get a delayed braking response which then causes a rapid; sudden braking action and loss of speed. Also, if I’m doing a static takeoff I’ll hold the brake trigger and after I release it, I still get a few second delay until the actual brakes are released and the aircraft begins moving.
Anyone else having similar brake issues with the FBW mod?
There was an update that was deployed 3 days ago on the brakes. I did notice something different after reading the update notes. But since I am using my throttle axis on my sidestick as the brake, I just adjust and change my technique on how I do my braking to mitigate the new braking system. I’m used to it now. Here’s the change notes:
Because that one regarded something different with my control sensitivities and this one is solely focused on the brakes. Also, I tried on other aircraft and I noticed it only seemed to be an issue with the FBW A320. Also, I didn’t seem to get much feedback or responses on it, so I decided to create a separate topic focusing only on the FBW A320 brakes.
So then is that the way the new brakes are or is there any way you can change it because with my setup, it doesn’t feel realistic at all and its quite annoying the way they respond.
Maybe you could try a different technique? If you press the brake button, you know and anticipate a delay because the hydraulics fluid are doing its thing to press the brakes. But because you were waiting for a response previously, when you release your brake, it would be too late since the brake is already fully pressed.
So my idea is the amount of brake that you apply should still be the same as before, but you’re shifting your timing into half the time in advance. That mean, when you press the brake the first time, don’t wait for a response before you release, but instead, you release your brake before you get a response, so that you can take the delay into account and the brake applies the same way as you did before.
Just an idea. I know that’s how I adjust my braking using the brake axis. I changed my timing slightly.
Interesting to see this post. After an update today for the development version I could swear that the brakes are randomly sticking now. Almost as if auto brake turned on. Had it a few times in taxi and after landing, and with no auto brake on. I had to click the brake button a few times rapidly to get it to stop. Might also be a faulting button in my 3D pro, but hadn’t noticed in on any other aircraft.
Do you have an available slider? If so you can use it to program both left and right brake to a single slider axis. Now you can have smooth, progressive braking. I have it set this way on my TCA Airbus Sidestick.
I asked this question to OP months ago to solve his problem as to why the A32NX keeps on taxiing and speeding up on IDLE thrust, from what I remember he doesn’t have any spare axis that he can use. So he’s been braking using digital inputs.
The new hydraulic brakes are different. It also took some time for me to adapt (using a button to brake). But eventually I understood how to handle it and I think it even may be better to dose the brake.
This is a good way to describe it, as in the “brakes sticking.” It’s like you have to know how long to hold the brake button down for in order to get the right response. If you hold it down for too long, you end up with the brakes sticking-feeling and you go from a nice normal 15-20 knot taxi speed down to like nothing very suddenly and it feels very unrealistic and jerky.
Is this really hos the brakes are designed on the real aircraft? If this isn’t an issue if you have the correct brake/rudder pedal setup, then its frustrating that they don’t consider us who have a more basic setup. And I’m not going back to the default because of this, but yeah, I hate the new braking system. It was way easier to brake before now.
Correct, I just have a joystick and I’m forced to use a digital trigger button for brakes. It was never really an issue before until now. What I’m dealing with is that if I just click the button the brakes don’t respond or do anything to slow the aircraft down. However, if I hold them down, it results in the brakes sticking and more braking action than I wanted.
Before this, I could just continuously tap the brake button which resulted in my speed staying the same. If I clicked it more rapidly or slightly longer clicks, I would slow down more gradually and If I held the button down then I would lose speed quickly. It worked well and it felt very realistic and natural.
Unfortunately, nope. My 3 axes are for my pitch, roll/bank/yaw, and my throttle control. My only other options are digital buttons to click. My joystick doesn’t rotate either.
I think this is something to take a note of going forward. Because I think the more development into the FBW A32NX mod, the aim is to create the most realistic or as close to the real aircraft as possible in terms of feel and functionality.
And from what I’m seeing, the more realistic the mod will get, the less usable it will be when used by a simpler controls.
My friend for example, right, he doesn’t have joystick. He can only use Xbox 360 controller because that’s all he has. Now the A32NX Stable version 0.6.1 is still leveraging off the default Asobo A320 flight control systems. which makes the aircraft handles better from his perspective because it has the necessary “assists” (for lack of better word) from using the controller.
He tried the Development version, which has the more realistic fly by wire flight controls, that is more accurate to the real aircraft than the stable version 0.6.1. But because this is more realistic, suddenly he’s having trouble doing his flare technique due to the nose down tendency and pilots have to hold the sidestick to keep the nose up as a direct-law consequence, something that is nearly impossible to do and have good control using an Xbox thumbstick.
I think we can balance things out, but eventually, we’re going to end up at a crossroad. Do we pick the development road to cater for the majority of simmers with multiple different setup (including keyboard only setup) at the expense of taking the realism away for people using more sophisticated control hardware. Or do we go to make the aircraft as realistic as possible, winning the hearts of people with the proper hardware, but at the expense of the flight simmers with limited and simpler hardware setup.
This has nothing to do with direct law. Looks like the flare mode has been (re) implemented.
IRL this is almost not noticeable if you fly with the correct approach speed.
If you are too slow it’s a bit more noticeable, if you are a bit fast it’s basically non-existent.
Gotcha. I really love that MSFS provides a brake axis as an option as I cannot do that in X-Plane, and P3D won’t work without the help of FSUIPC which I’ve still not figured how to do. So on those platforms, it’s the same - stabbing the brakes with a trigger on my joystick.
So I understand your point, but this is where the mod starts to lose me. So basically at some point, my “simpler” hardware won’t be enough for the mod? I don’t believe that you shouldn’t be able to use the mod if you don’t have the best hardware or controls. The mod should be able to be used by whoever wants it no matter their hardware.
Like I understand that the FBW team is trying to create the most authentic, realistic aircraft model in the sim, but why can’t they just make the model realistic and take control hardware into account. See, to me this is where the mod almost begins to become a “money grab.” You can’t use the mod anymore because your control hardware is not good enough, but if you go spend a lot of money and basically build an “at home cockpit” in your bedroom then you’ll be able to use the mod. Doesn’t seem right to me and not everyone wants or needs that type of setup. Some people (like myself) do want to fly a realistic aircraft model, but would prefer to use simpler hardware… and there should be no issue with that. Again, that’s where the mod begins to lose me.
Basically eventually, I guess I’ll be forced to only use the default A320 unless I upgrade my hardware… WOW, good to know.
This is a interesting discussion. Although I have to repeat, I do handle the brakes with just a button too, as you do. And for me it was more a matter of getting used to the new brakes behaviour and change my handling. So maybe give yourself a bit more time to adapt.
Nevertheless, the overall discussuion about handling versus realitiy is still important. And I appreciate it.