I notice that in areas that the underlying imagery has clouds and textures are filled in to replace them, there are no trees. This often leaves “holes” or “bald patches in the scenery”. I kind of got around this by lowering all the trees max heights to half so they are not as prominent but it still looks a bit ugly. Examples attached
Somewhere in the deep file structure I found a fsx like scenery folder with a world land class bgl file inside. maybe putting any free or pay ware land class scenery Inside this folder could modify and enhance, just I did not try … maybe some crack could give us a more detailed hint?
I asked in the dev qa if we can tell the sim to draw trees… I hope they add it