Hope this will be fixed when they decide to change the clouds.
Since 2020! This should be considered. ![]()
True, definitely needed
Don’t let this topic ‘fade’ away guys … !!!
Here’s what Active Sky FS has managed to accomplish with what the MSFS engine already has:
The fundamental issues still remain vis-a-vis the cloud types, but at least the clouds have some density, structure and flying in them actually causes turbulence.
On a related note, it is indeed a pity that Asobo has disabled/regressed on whatever “aerosol density" or “humidity” setting they had in MSFS 2020, so not even ASFS can inject some of those atmospheric effects if they wanted to! Truly sad that the devs just pretend like a core feature of the sim being just ABSENT isn’t something to be resolved within THREE sim updates.
Hope to see this on the road
map…
I hope Asobo is working on this. Please vote for this.
Personally, it would be nice if the December surprise involved clouds… for example, the inclusion of ray tracing?!! I’ll post it there:rofl:![]()
Raytraced Clouds - Sponsored by nVidia / AMD. YES PLEASE! ![]()
Also could we get something like droplets forming on the windows when flying through clouds?
That’s REALLY Easy to implement: Use the rain effect (maybe scale it a bit to make the droplets smaller) and apply the also already available wind effect to make the droplets flow slowly over the windscreen.
I tried to emulate it in Debug-Mode with:
- RAIN: 70
- Wind: 19
It looked pretty nice already, but with even smaller droplets it would look even better.
Clouds need to return to their FS2020 state… the pixelation is crazy when flying through
It’s kinda disappointing that there is no wing fade effect in the simulator yet. It’s such a basic thing in terms of aviation, should absolutely be implemented.
I hope this is implemented in SU 5
2026 and still no wing fade effect.. sad ![]()
Here’s some inspiration for how sims might look like 4 years from now hopefully:
Current Sim:
MSFS 2028/2032?
Looks a bit like August 2020 to me.
Not really, those clouds did not have that level of resolution and the lighting was also off. It is not just about density, but also about cloud lighting.
Did you ask AI to fix the sim picture or are you a really good artist? I can’t help but notice that all the sim pic clouds have a much more realistic looking counterpart in the other pic… and I just don’t think its possible that you found an actual sky with the exact same cloud layout.
Man, what if AI could actually improve the clouds on the fly! one day, one century ![]()
Pretty sure it’s AI. Everyone is doing it all of a sudden.
But it really shows how bad the clouds are in MSFS.
It’s all aspects of them. Shape, texture, colour, lighting.
The atmospheric model in MSFS is so bad.
Clouds from above especially have a brilliant white glow to them and look alive. In MSFS, they just look so dead and too dark. And not brilliant white enough. And it goes without saying that the shape and texture of them is terrible.
What level of resolution do they have in that image?
That’s what I am beginning to understand. I hope I figure out how to do that because its cool. But it does make me feel a lot better about AI’s understanding and perception of how real clouds look.




