Ok, this is a simple request to the MSFS team (Asobo and MS both)
PLEASE focus on one single thing at a time for patches. Please
Trying to please all the people all time never worked for anyone.
Having all of your different departments trying to fix things and test and package in two weeks is just dumb.
Example 1: there is currently a huge autopilot problem on most planes. Have your “autopilot department” work on these issues non stop until they are mostly fixed. Then spend a few weeks testing, then release this “autopilot patch” when finished and working correctly without breaking anything else. Or even split it up into the various planes and release a patch for each plane’s autopilot fix.
Example 2: Scenery, (clouds, photogrammetry, water, etc) take one of these subtopics and work it thoroughly until it’s where you want it to be, then test for several weeks, then release the patch.
While one department is testing their patch, another can be packaging, and another can be still developing / fixing. You need to have offset cycles that release patches every two weeks, not: everyone at the company has to get something done in two weeks just so we can say here’s a “fix” for so and so.
you can do this for everything in the game: take one thing, work on it, test it thoroughly, then release the patch for that one specific thing. There are so many things in the game and serverside, that you could still actually do 2 week intervals for patches. A “terrain detail patch” or “LOD patch” or “UI patch” could still be coming out every 2 weeks.
The “here’s a little bit of everything, some of which we’ll tell you and some of which we wont” patches aren’t working very well. Not to mention just logically seems completely inefficient.